List of Digimon Attributes
There are 5 Digimon Attributes:
- 50% more damage towards enemy
- Enemy deals 20% less damage to you
- Your Critical Chance is increased by 10%
- Damage treated as being in neutral Attribute state (means you don't deal any extra or any less damage)
- Enemy deals 20% more damage to you
- Your Critical Chance is decreased by 10%
Example: * will deal extra 50% more damage, takes 20% less damage and have Critical Chance increased by 10% (not visually in Digimon stats window) against enemy * will take 20% more damage and have Critical Chance decreased by 10% (not visually in Digimon stats window) against enemy. (There is no damage penalty for you, your damage is being counted as being in neutral attribute VS * have 0% increased Damage Dealt and Damage Reduction versus
When experience of an Attribute at 100%, it gives a 50% normal attack and skill bonus deal on a disadvantaged opponent. To gain attribute/elemental experience, a vaccine digimon has to kill viruses and a virus monster has to kill data ones. A data attribute digimon will get attribute experience only by having him standing next to you while you are returning your broken egg shells and any other type of egg to PawnChessmon.
For Digimon of the NO Attribute, there is no way to raise the Experience of it. Clothing boosts will not apply to the NO Attribute.
For Digimon of the UK Attribute, there is no way to raise the Experience of it. Rookie Level UK Attribute is always 35%, Champion is 45%, Ultimate is 55%, Mega is 65%, Burst Mode is 75%. Jogress is 100% Clothing boosts do apply to the UK attribute making it able to get 100% or above.
Clothing Accessories are able to raise your Attribute beyond the normal 100%. You can have a maximum of 68% boost on your attribute from your clothing. Rings can add 2-20%(Depending on options and Ring %) Necklaces can add 2-20%(Depending on options and Necklace %) Earrings can add 7-28%(Depending on options and Earring %)