DMW Skill Damage Formula: Difference between revisions
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==Formula== | ==Formula== | ||
{{note3|This formula no longer exist}} | |||
'''Total Damage''' = '''Skill base damage + Digimon AT + (( Digimon AT * Skill animation time * Attribute damage * Critical damage * Hit ratio * Critical ratio) / Digimon AS | '''Total Damage''' = '''Skill base damage''' * '''Skill buff''' + '''Digimon AT''' + (( '''Digimon AT''' * '''Skill animation time''' * '''Attribute damage''' * '''Critical damage''' * '''Skill Multiplier''' * '''Hit ratio''' * '''Critical ratio''') / '''Digimon AS''' ) | ||
Example :- | Example :- | ||
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Skill animation time - '''3.1''' seconds | Skill animation time - '''3.1''' seconds | ||
Skill buff = '''100%''' - '''2x'' | |||
All skill buffs are additive , so if you have a digi vice which provides 45% skill damage. It would make your total skill buff 145% which is '''2.45x''' multiplier | |||
Critical damage from accessory - 560% | Critical damage from accessory - 560% | ||
Attribute - 170% - vaccine | Attribute - 170% - vaccine | ||
Skill Multiplier - 1.1x - This is a static value | |||
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Thus final damage would be | Thus final damage would be | ||
'''40000 + 20000 + ((20000 * 3.1 * 1.85 * 7.6 * 0.88 * 0.84)/1.11 | '''40000''' * '''2.45x''' + '''20000''' + (('''20000''' * '''3.1''' * '''1.85''' * '''1.1''' * '''7.6''' * '''0.88''' * '''0.84''') / '''1.11''') | ||
= ''' | = '''98,000''' + '''20,000''' + '''638,569''' | ||
756,569 | |||
But everywhere that Digimon AT is used will have a variance of 0- | But everywhere that Digimon AT is used will have a variance of 0-30% | ||
so it would look like | so it would look like | ||
657,889 ~ 868,904 | |||
Latest revision as of 13:50, 15 August 2023
Formula
Note: This formula no longer exist
Total Damage = Skill base damage * Skill buff + Digimon AT + (( Digimon AT * Skill animation time * Attribute damage * Critical damage * Skill Multiplier * Hit ratio * Critical ratio) / Digimon AS )
Example :-
Ulforceveedramon
AT - 20000
AS - 1.11
F1 :-
Skill damage base - 40000
Skill animation time - 3.1 seconds
Skill buff = 100%' - 2x
All skill buffs are additive , so if you have a digi vice which provides 45% skill damage. It would make your total skill buff 145% which is 2.45x multiplier
Critical damage from accessory - 560%
Attribute - 170% - vaccine
Skill Multiplier - 1.1x - This is a static value
A 560% crit damage would give 5.6x multiplier , by default a digimon has 200% crit damage so overall 7.6x multiplier.
A 170% attribute would give 85% more damage which would be 1.85x multiplier.
Critical ratio - Out of 100 hits if 84 hits were critical - that's a 0.84 as critical ratio.
Hit ratio - Out of 100 hits if 88 hits were successfully hit without being avoided - that's a 0.88 as hit ratio.
Thus final damage would be
40000 * 2.45x + 20000 + ((20000 * 3.1 * 1.85 * 1.1 * 7.6 * 0.88 * 0.84) / 1.11)
= 98,000 + 20,000 + 638,569
756,569
But everywhere that Digimon AT is used will have a variance of 0-30% so it would look like
657,889 ~ 868,904