# DMW Skill Damage Formula

## Formula

**Total Damage** = **Skill base damage** * **Skill buff** + **Digimon AT** + (( **Digimon AT** * **Skill animation time** * **Attribute damage** * **Critical damage** * **Skill Multiplier** * **Hit ratio** * **Critical ratio**) / **Digimon AS** )

Example :-

Ulforceveedramon

**AT** - **20000**

**AS** - **1.11**

**F1** :-

Skill damage base - **40000**

Skill animation time - **3.1** seconds

Skill buff = **100%' - **

*2x*

All skill buffs are additive , so if you have a digi vice which provides 45% skill damage. It would make your total skill buff 145% which is **2.45x** multiplier

Critical damage from accessory - 560%

Attribute - 170% - vaccine

Skill Multiplier - 1.1x - This is a static value

A 560% crit damage would give 5.6x multiplier , by default a digimon has 200% crit damage so overall **7.6x** multiplier.

A 170% attribute would give 85% more damage which would be **1.85x** multiplier.

Critical ratio - Out of 100 hits if 84 hits were critical - that's a **0.84** as critical ratio.

Hit ratio - Out of 100 hits if 88 hits were successfully hit without being avoided - that's a **0.88** as hit ratio.

Thus final damage would be

**40000** * **2.45x** + **20000** + ((**20000** * **3.1** * **1.85** * **1.1** * **7.6** * **0.88** * **0.84**) / **1.11**)

= **98,000** + **20,000** + **638,569**

756,569

But everywhere that Digimon AT is used will have a variance of 0-30% so it would look like

657,889 ~ 868,904