Digimon Attributes

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List of Digimon Attributes

There are 5 Digimon Attributes:

Data1.png Data Attribute

VA1.png Vaccine Attribute

VI1.png Virus Attribute

NO1.png No Attribute

UN1.png Unknown Attribute

Weaknesses

Read the table from left to right:
None.png Virus.png Data.png Vaccine.png Unknown Attribute.png
None 0% -50% -50% -50% -50%
None +50% 0% +50% -50% -50%
None +50% -50% 0% +50% -50%
None +50% +50% -50% 0% -50%
None +50% +50% +50% +50% 0%
Data.png have +50% increased Damage Dealt and Damage Reduction versus Vaccine.png
Data.png have -50% decreased Damage Dealt and Damage Reduction versus Virus.png
Data.png have 0% increased Damage Dealt and Damage Reduction versus Data.png

Experience

When experience of an Attribute at 100%, it gives a 50% normal attack and skill bonus deal on a disadvantaged opponent. To gain attribute/elemental experience, a vaccine digimon has to kill viruses and a virus monster has to kill data ones. A data attribute digimon will get attribute experience only by having him standing next to you while you are returning your broken egg shells and any other type of egg to PawnChessmon.

For Digimon of the NO Attribute, there is no way to raise the Experience of it. Clothing boosts will not apply to the NO Attribute.

For Digimon of the UK Attribute, there is no way to raise the Experience of it. Rookie Level UK Attribute is always 35%, Champion is 45%, Ultimate is 55%, Mega is 65%, Burst Mode is 75%. Jogress is 100% Clothing boosts do apply to the UK attribute making it able to get 100% or above.

Clothing Accessories

Clothing Accessories are able to raise your Attribute beyond the normal 100%. You can have a maximum of 68% boost on your attribute from your clothing. Rings can add 2-20%(Depending on options and Ring %) Necklaces can add 2-20%(Depending on options and Necklace %) Earrings can add 7-28%(Depending on options and Earring %)