Digimon Attributes: Difference between revisions

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[[File:UN1.png]] Unknown Attribute
[[File:UN1.png]] Unknown Attribute
==Weaknesses==
==Weaknesses==
[[File:Data1.png]] &rarr; [[File:VA1.png]] [[File:NO1.png]]<br />
<!--
Data beats Vaccine and No Attributes.
{| class="wikitable" style="border: 1px solid black; border-collapse: separate; border-spacing: 8px 5px; float: right;"
[[File:DA VA VI NO UN.png|thumb|323x323px|Digimon Attributes|link=Special:FilePath/DA_VA_VI_NO_UN.png]]
|||[[File:None.png]]||[[File:Virus.png]]||[[File:Data.png]]||[[File:Vaccine.png]]||[[File:Unknown Attribute.png]]
[[File:VI1.png]] &rarr; [[File:Data1.png|alt=]] [[File:NO1.png]]<br />
Virus beats Data and No Attributes.


[[File:VA1.png]] &rarr; [[File:VI1.png]] [[File:NO1.png]]<br />
None,VI,DA,VA,UNK
Vaccine beats Virus and No Attributes.


Unknown Attribute beats all of them. Data, Vaccine, Virus and No Attributes.
|-
|[[File:None.png|None]]|| 0% || -50% || -50% || -50% || -50%
|-
|[[File:Virus.png|None]]|| +50% || 0% || +50% || -50%  || -50%
|-
|[[File:Data.png|None]]|| +50% || -50% || 0% || +50% || -50%
|-
|[[File:Vaccine.png|None]]|| +50% || +50% || -50% || 0% || -50%
|-
|[[File:Unknown Attribute.png|None]]|| +50% || +50% || +50% || +50% || 0%
|-
Read the table from left to right:
 
{|
|[[File:Data.png]]||have +50% increased Damage Dealt and Damage Reduction versus ||[[File:Vaccine.png]]
|-
|[[File:Data.png]]||have -50% decreased Damage Dealt and Damage Reduction versus ||[[File:Virus.png]]
|-
|[[File:Data.png]]||have 0% increased Damage Dealt and Damage Reduction versus ||[[File:Data.png]]
|}
-->
===Advantage===
*50% more damage towards enemy
 
*Enemy deals 20% less damage to you
 
*Your Critical Chance is increased by 10%
 
===Disadvantage===
*Damage treated as being in neutral Attribute state (means you don't deal any extra or any less damage)
 
*Enemy deals 20% more damage to you
 
*Your Critical Chance is decreased by 10%
 
'''Example:'''
*[[File:Data.png]] will deal extra 50% more damage, takes 20% less damage and have Critical Chance increased by 10% (not visually in Digimon stats window) against [[File:Vaccine.png]] enemy
*[[File:Data.png]] will take 20% more damage and have Critical Chance decreased by 10% (not visually in Digimon stats window) against [[File:Virus.png]] enemy. (There is no damage penalty for you, your damage is being counted as being in neutral attribute [[File:Virus.png]] VS [[File:Virus.png]]
*[[File:Data.png]] have 0% increased Damage Dealt and Damage Reduction versus [[File:Data.png]]


[[File:NO1.png]] &rarr;<br />
No Attributes has no advantages.


==Experience==
==Experience==

Latest revision as of 16:20, 20 April 2023

List of Digimon Attributes

There are 5 Digimon Attributes:

Data Attribute

Vaccine Attribute

Virus Attribute

No Attribute

Unknown Attribute

Weaknesses

Advantage

  • 50% more damage towards enemy
  • Enemy deals 20% less damage to you
  • Your Critical Chance is increased by 10%

Disadvantage

  • Damage treated as being in neutral Attribute state (means you don't deal any extra or any less damage)
  • Enemy deals 20% more damage to you
  • Your Critical Chance is decreased by 10%
Example:
* will deal extra 50% more damage, takes 20% less damage and have Critical Chance increased by 10% (not visually in Digimon stats window) against  enemy

* will take 20% more damage and have Critical Chance decreased by 10% (not visually in Digimon stats window) against  enemy. (There is no damage penalty for you, your damage is being counted as being in neutral attribute  VS 

* have 0% increased Damage Dealt and Damage Reduction versus 


Experience

When experience of an Attribute at 100%, it gives a 50% normal attack and skill bonus deal on a disadvantaged opponent. To gain attribute/elemental experience, a vaccine digimon has to kill viruses and a virus monster has to kill data ones. A data attribute digimon will get attribute experience only by having him standing next to you while you are returning your broken egg shells and any other type of egg to PawnChessmon.

For Digimon of the NO Attribute, there is no way to raise the Experience of it. Clothing boosts will not apply to the NO Attribute.

For Digimon of the UK Attribute, there is no way to raise the Experience of it. Rookie Level UK Attribute is always 35%, Champion is 45%, Ultimate is 55%, Mega is 65%, Burst Mode is 75%. Jogress is 100% Clothing boosts do apply to the UK attribute making it able to get 100% or above.

Clothing Accessories

Clothing Accessories are able to raise your Attribute beyond the normal 100%. You can have a maximum of 68% boost on your attribute from your clothing. Rings can add 2-20%(Depending on options and Ring %) Necklaces can add 2-20%(Depending on options and Necklace %) Earrings can add 7-28%(Depending on options and Earring %)