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Gomamon: Difference between revisions

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Revision as of 02:34, 18 March 2025 by El3mentary (talk | contribs)

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==Hatching==
An Aquatic type Digimon that can live on land because it has a coat of fur. Ultimately, it will evolve into [[Vikemon]], the leader of the [[Ikkakumon]] and [[Zudomon]] clans.
[[File:Gomamon_Hatch.png|500px|center]]
<br>
It is a sea Beast class Digimon that can live on land because of the fur it wears. Its final evolution form is [[Jijimon]], the Ancient Digimon that knows everything there is to know about the [[Digital World]].
[[File:Gomamon_(Jijimon)_Hatch.png|500px|center]]

Latest revision as of 02:34, 18 March 2025


Gomamon
(ゴマモン)
Class:
Form: Rookie
Attribute: Vaccine: strong against Virus - weak against Data Vaccine
Element: Water: is strong against Fire (× 25) - weak against Ice (× -25) - somewhat strong against Water (× 10) Water
Attacker Type: Short Attacker
Type: Sea Animal Digimon
Family: Deep Savers
Digivolves to: Ikkakumon
Mojyamon

Gomamon is a Sea Animal Digimon whose name and design are derived from the spotted seal (胡麻斑海豹 Gomafu Azarashi?). It has become able to move on land, and is covered in temperature-maintaining fur. The short, white fur that covers its body gets longer as it grows, and furthermore, it's said that it turns brown when it grows up. As for its personality, it is a naughty-boy type that fiddles with everything it sees. The red fur growing along its back from the top of its head moves according to Gomamon's emotions, and when it gets angry the fur bristles. Gomamon's claws are strong enough to easily break through solid ice, so you'll have a painful experience if you take it lightly.

Digivolves

Vikemon line

File:MugenDramon Icon.png

Jijimon line

Default Stats

Note: Approximate statistics with 140% size and level 120 (Base stats)

Vikemon Line Jijimon line
HP Health Points 1227 (550) 1185 (520)
DS Digi-Soul 589 (180) 579 (170)
AT Attack 225 (120) 216 (114)
AS Attack Speed 1.5
CT Critical Hit 19.97% (5.8%) 19.55% (5.5%)
HT Hit Rate 515
DE Defense 37 (17) 36 (16)
EV Avoid 3.00%

Attacks

File:Skill Status.png
Sharp Edge Water Water attribute 3 seconds cooldown 12 DS consumed 2 skill points per upgrade 2.0 seconds animation
  Uses sharp fingernails to hit the opponent.
Marching Fishes

Water Water attribute

10 seconds cooldown 40 DS consumed 3 skill points per upgrade 3.2 seconds animation
Controls a small school of fish that attack the opponent.

Note: Value Point gives you a rough sketch of best skill to max (Higher the better)

Attack per lvl Lv.1 Lv.10 Lv.15 Lv.20 Lv.25 Value Point
Sharp Edge 16 305 449 529 609 689 1.33
Marching Fishes 54 1154 1640 1910 2180 2450 1.80


Attack Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10 Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20 Lv.21 Lv.22 Lv.23 Lv.24 Lv.25
Sharp Edge 305 321 337 353 369 385 401 417 433 449 465 481 497 513 529 545 561 577 593 609 625 641 657 673 689
Marching Fishes 1154 1208 1262 1316 1370 1424 1478 1532 1586 1640 1694 1748 1802 1856 1910 1964 2018 2072 2126 2180 2234 2288 2342 2396 2450