Imperialdramon Paladin Mode (Vengeful): Difference between revisions
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Digimon Type: [[File:AAA.png]] Auto Attack Based | Digimon Type: [[File:AAA.png]] Auto Attack Based | ||
{{stats|hp= | {{stats | ||
|hp=13847 | |||
|ds=3916 | |ds=3916 | ||
|at= | |at=5873 | ||
|as=1. | |as=1.700 | ||
|ct= | |ct=30.05% | ||
|ht=850 | |ht=850 | ||
|de=515 | |de=515 | ||
Revision as of 08:36, 8 January 2025
| Imperialdramon Paladin Mode (Vengeful) (インペリアルドラモン:パラディンモード) | |
| Rank: | |
| Class: | |
| Unlockitem: | |
| Form: | Burst Mode |
| Attribute: | |
| Element: | |
| Attacker Type: | |
| Type: | Holy Knight Digimon |
| Families: | |
| from: | Imperialdramon (Fighter Mode) |
Imperialdramon (Paladin Mode) is an Ancient Dragon Man Digimon whose name and design are derived from "Imperial Dramon Paladin Mode". A form of the Ancient Dragon Warrior Digimon Imperialdramon (Fighter Mode) that acquired the power of the holy knight Omnimon, powering up and changing form into a legendary holy knight (Paladin Mode). As the final, strongest form of Imperialdramon that was told of since ancient times, it descended in a time of great disruption in the ancient Digital World, and rescued the world from complete collapse. However, all of the details of that era are a mystery, and if research into Digimon and the Digital World progresses, it is likely that they will eventually be clarified. Its Special Move is cutting the opponent in two with a single stroke of its ultimate "Omega Blade" sword, resetting and clearing their configuration data. The DigiCode on its Omni Sword reads "INITIALIZE".
Digivolves
Default Stats
Note: Approximate statistics with 140% size and level 120
Digimon Type:
Auto Attack Based
| Health Points | 13847 | |
| Digi-Soul | 3916 | |
| Attack | 5873 | |
| Attack Speed | 1.700 | |
| Critical Hit | 30.05% | |
| Hit Rate | 850 | |
| Defense | 515 | |
| Evade | 35.10% | |
Attacks
File:Skill Status.png
Note: Value Point gives you a rough sketch of best skill to max (Higher the better)
- The third skill is an area of effect hitting every enemy around the target.
