Digimon Attributes: Difference between revisions

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[[File:UN1.png]] Unknown Attribute
[[File:UN1.png]] Unknown Attribute
==Weaknesses==
==Weaknesses==
[[File:Data1.png]] &rarr; [[File:VA1.png]] [[File:NO1.png]]<br />
{| class="wikitable" style="border: 1px solid black; border-collapse: separate; border-spacing: 8px 5px; float: right;"
Data beats Vaccine and No Attributes.
|||[[File:None.png]]||[[File:Virus.png]]||[[File:Data.png]]||[[File:Vaccine.png]]||[[File:Unknown Attribute.png]]
<!--
None,VI,DA,VA,UNK
-->
|-
|[[File:None.png|None]]|| 0% || -50% || -50% || -50% || -50%
|-
|[[File:Virus.png|None]]|| +50% || 0% || +50% || -50%  || -50%
|-
|[[File:Data.png|None]]|| +50% || -50% || 0% || +50% || -50%
|-
|[[File:Vaccine.png|None]]|| +50% || +50% || -50% || 0% || -50%
|-
|[[File:Unknown Attribute.png|None]]|| +50% || +50% || +50% || +50% || 0%
|-


[[File:VI1.png]] &rarr; [[File:Data1.png|alt=]] [[File:NO1.png]]<br />
Read the table from left to right:
Virus beats Data and No Attributes.
{|
|[[File:Data.png]]||have +50% increased Damage Dealt and Damage Reduction versus ||[[File:Vaccine.png]]
|-
|[[File:Data.png]]||have -50% decreased Damage Dealt and Damage Reduction versus ||[[File:Virus.png]]
|-
|[[File:Data.png]]||have 0% increased Damage Dealt and Damage Reduction versus ||[[File:Data.png]]
|}


[[File:VA1.png]] &rarr; [[File:VI1.png]] [[File:NO1.png]]<br />
Vaccine beats Virus and No Attributes.
[[File:UN1.png]] &rarr; [[File:Data1.png|alt=]] [[File:VA1.png]] [[File:VI1.png]] [[File:NO1.png]]<br />
Unknown Attribute beats all of them. Data, Vaccine, Virus and No Attributes.
[[File:NO1.png]] &rarr;<br />
No Attributes has no advantages.
==Experience==
==Experience==
When experience of an Attribute at 100%, it gives a 50% normal attack and skill bonus deal on a disadvantaged opponent.
When experience of an Attribute at 100%, it gives a 50% normal attack and skill bonus deal on a disadvantaged opponent.

Revision as of 15:36, 13 November 2022

List of Digimon Attributes

There are 5 Digimon Attributes:

Data Attribute

Vaccine Attribute

Virus Attribute

No Attribute

Unknown Attribute

Weaknesses

Read the table from left to right:
None 0% -50% -50% -50% -50%
None +50% 0% +50% -50% -50%
None +50% -50% 0% +50% -50%
None +50% +50% -50% 0% -50%
None +50% +50% +50% +50% 0%
have +50% increased Damage Dealt and Damage Reduction versus
have -50% decreased Damage Dealt and Damage Reduction versus
have 0% increased Damage Dealt and Damage Reduction versus

Experience

When experience of an Attribute at 100%, it gives a 50% normal attack and skill bonus deal on a disadvantaged opponent. To gain attribute/elemental experience, a vaccine digimon has to kill viruses and a virus monster has to kill data ones. A data attribute digimon will get attribute experience only by having him standing next to you while you are returning your broken egg shells and any other type of egg to PawnChessmon.

For Digimon of the NO Attribute, there is no way to raise the Experience of it. Clothing boosts will not apply to the NO Attribute.

For Digimon of the UK Attribute, there is no way to raise the Experience of it. Rookie Level UK Attribute is always 35%, Champion is 45%, Ultimate is 55%, Mega is 65%, Burst Mode is 75%. Jogress is 100% Clothing boosts do apply to the UK attribute making it able to get 100% or above.

Clothing Accessories

Clothing Accessories are able to raise your Attribute beyond the normal 100%. You can have a maximum of 68% boost on your attribute from your clothing. Rings can add 2-20%(Depending on options and Ring %) Necklaces can add 2-20%(Depending on options and Necklace %) Earrings can add 7-28%(Depending on options and Earring %)