ChipSets: Difference between revisions

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'''Maximum number for All Family ChipSet R'''
'''Maximum number for All Family ChipSet R'''
[[File:HP Chipset.png]][[File:AT_Chip.png]][[File:DSoul Chipset.png]][[File:DE Chipset.png]][[File:CT_Chip_All.png]][[File:EV_Chip_All.png]]
{| class="wikitable"
{| class="wikitable"
|-
|-
! scope="col" |Stats
! scope="col"| Stats
! scope="col" |R1
! scope="col"| R1
! scope="col" |R2
! scope="col"| R2
! scope="col" |R3
! scope="col"| R3
! scope="col" |R4
! scope="col"| R4
! scope="col" |R5
! scope="col"| R5
! scope="col" |R6
! scope="col"| R6
! scope="col" | R7
! scope="col"| R7
! scope="col" |R8
! scope="col"| R8
! scope="col" |R9
! scope="col"| R9
! scope="col" |R10
! scope="col"| R10
! scope="col" |R11
! scope="col"| R11
! scope="col"| R12
! scope="col"| R13
! scope="col"| R14
! scope="row"| R15
|-
|-
! scope="row" |Max HP
! scope="row"| Max HP
! scope="row" |+108
! scope="row"| +108
! scope="row" |+215
! scope="row"| +215
! scope="row" |+323
! scope="row"| +323
! scope="row" |+430
! scope="row"| +430
! scope="row" |+537
! scope="row"| +537
! scope="row" |+645
! scope="row"| +645
! scope="row" |+752
! scope="row"| +752
! scope="row" |+860
! scope="row"| +860
! scope="row" |+968
! scope="row"| +968
! scope="row" |+1075
! scope="row"| +1075
! scope="row" |+1183
! scope="row"| +1183
! scope="row"| +1290
! scope="row"| +1398
! scope="row"| +1505
! scope="row"| +?
|-
|-
! scope="row" |Max DS
! scope="row"| Max DS
! scope="row" |+96
! scope="row"| +96
! scope="row" |+192
! scope="row"| +192
! scope="row" |+288
! scope="row"| +288
! scope="row" |+384
! scope="row"| +384
! scope="row" |+480
! scope="row"| +480
! scope="row" |+576
! scope="row"| +576
! scope="row" |+672
! scope="row"| +672
! scope="row" |+768
! scope="row"| +768
! scope="row" |+864
! scope="row"| +864
! scope="row" |+960
! scope="row"| +960
! scope="row" |+1056
! scope="row"| +1056
! scope="row"| +1152
! scope="row"| +1248
! scope="row"| +1344
! scope="row"| +?
|-
|-
! scope="row" |Attack
! scope="row"| Attack
! scope="row" |+16
! scope="row"| +16
! scope="row" |+31
! scope="row"| +31
! scope="row" |+46
! scope="row"| +46
! scope="row" |+61
! scope="row"| +61
! scope="row" |+77
! scope="row"| +77
! scope="row" |+92
! scope="row"| +92
! scope="row" |+108
! scope="row"| +108
! scope="row" |+122
! scope="row"| +122
! scope="row" |+138
! scope="row"| +138
! scope="row" |+153
! scope="row"| +153
! scope="row" |+168
! scope="row"| +168
! scope="row"| +184
! scope="row"| +200
! scope="row"| +216
! scope="row"| +?
|-
|-
! scope="row" |Defense
! scope="row"| Defense
! scope="row" |+12
! scope="row"| +12
! scope="row" |+21
! scope="row"| +21
! scope="row" |+32
! scope="row"| +32
! scope="row" |+44
! scope="row"| +44
! scope="row" |+54
! scope="row"| +54
! scope="row" |+65
! scope="row"| +65
! scope="row" |+75
! scope="row"| +75
! scope="row" |+86
! scope="row"| +86
! scope="row" |+98
! scope="row"| +98
! scope="row" |+108
! scope="row"| +108
! scope="row" |+119
! scope="row"| +119
! scope="row"| +131
! scope="row"| +140
! scope="row"| +152
! scope="row"| +?
|-
|-
! scope="row" |Hit Rate
! scope="row"| Hit Rate
! scope="row" |+20
! scope="row"| +20
! scope="row" |+40
! scope="row"| +40
! scope="row" |+60
! scope="row"| +60
! scope="row" |+80
! scope="row"| +80
! scope="row" |+100
! scope="row"| +100
! scope="row" |+120
! scope="row"| +120
! scope="row" |+140
! scope="row"| +140
! scope="row" |+160
! scope="row"| +160
! scope="row" |+180
! scope="row"| +180
! scope="row" |+200
! scope="row"| +200
! scope="row" |+220
! scope="row"| +220
! scope="row"| +240
! scope="row"| +260
! scope="row"| +280
! scope="row"| +300
|-
! scope="row"| Critical
! scope="row"| +0.2%
! scope="row"| +0.4%
! scope="row"| +0.6%
! scope="row"| +0.8%
! scope="row"| +1%
! scope="row"| +1.2%
! scope="row"| +1.4%
! scope="row"| +1.6%
! scope="row"| +1.8%
! scope="row"| +2%
! scope="row"| +2.2%
! scope="row"| +2.4%
! scope="row"| +2.6%
! scope="row"| +2.8%
! scope="row"| +3.0%
|-
! scope="row"| Evade
! scope="row"| +0.2%
! scope="row"| +0.4%
! scope="row"| +0.6%
! scope="row"| +0.8%
! scope="row"| +1%
! scope="row"| +1.2%
! scope="row"| +1.4%
! scope="row"| +1.6%
! scope="row"| +1.8%
! scope="row"| +2%
! scope="row"| +2.2%
! scope="row"| +2.4%
! scope="row"| +2.6%
! scope="row"| +2.8%
! scope="row"| +3.0%
|-
|-
|}
|}
{{Tamer System}}
{{Tamer System}}

Revision as of 17:46, 2 February 2023

ChipSets can be obtained by scanning Rare DigiEggs or at Dungeons . Chipsets can be subdivided primarily into two types: The two types are "Family" Chips which are locked to only certain types such as Virus Buster or Dark Army. The other Type of chip is called "All Family" this chip type is not locked to any family and its able to be used with any Digimon. Currently the highest level of "All Family" is lvl 11 (Which is only obtainable via Raids, or buying it from other players). If you have a Digivice you can use the ChipSets there. There are Nine Types of Digivices:


101-Orange-AP1 2 chipsets slots Obtained by I will tell you about the Digivice. or buy in Yokohama Village - from Homer Yushima.
DMW Digivice 2 chipsets slots +20 DE, +20 AT, +100 HP Obtained from Jijimon in DMW Village
102-Blue-BT 3 chipsets slots Obtainable from Datamon Treasure Box (Hero) Box, Baihumon (Raid) Box, Qinglongmon (Raid) Box or events.
Advanced 102-Blue-BT 3 chipsets slots + R11 Chipset stats Possible stats: HP,DS,AT, and DE Obtainable from Fanglongmon Dungeon , Loot Boxes or events.
103-Purple-BT 4 chipsets slots Obtainable from Qinglongmon (Raid) Box or events.
True Digivice 4 chipsets slots + 2 Options Nanomon (Item Craft)
103-OT Digivice 4 chipsets slots + 2 Options Event cash loot box
D-Ark Version 1 3 chipsets slots +150 DE, +200 AT, +500 HP Infinite Mountain Dungeon 2.0, Finishing Shinjuku questline
Royal Digivice 3 chipsets slots + 4 Options Obtained from Royal Knight's Dominion Daily Reward box.


Information about the ChipSets

Most ChipSets are family chipsets and always only increase the status of a corresponding family by upgrading a certain attribute.
These attributes include HP(Heal Poins), DS(Digisoul), AT(Attack), HT(Hit Rate), CT(Critical), EV (Evansion) and DF(Defense).
ChipSet Att = Indicates which family the ChipSet is acting on.
Digimon Att = Indicates the current family (s) of the Digimon.
ChipSet Lv = Specifies the what level is required to use the chipset
Digimon Lv = Indicates what level is required of the digimon to use the chipset.
Unlike family chipsets , the "All Family chipsets" are not limited to a particular family,
but work for each Digimon that has reached the minimum level for this ChipSet. You can find the All Family ChipSets in every Rare DigiEgg

ChipSet R

You can purchase different types of ChipSet R at "Akihiro Kurata (Chipset Store)" in Dats Center as well as from various dungeons, Tokyo-Odaiba drops, and Odaiba Raid boxes. This type of chipset can be upgraded at Digitamamon (Item Make)

Maximum number for Family ChipSet R

Stats R1 R2 R3 R4 R5 R6 R7 R8 R9 R10 R11 R12 R13 R14 R15
Max HP +135 +269 +404 +538 +672 +807 +941 +1076 +1210 +1344 +1479 +1613 +1749 +1882 +?
Max DS +120 +240 +360 +480 +600 +720 +840 +960 +1080 +1200 +1320 +1440 +1560 +1680 +?
Attack +20 +39 +58 +77 +97 +115 +135 +153 +173 +192 +211 +230 +250 +268 +288
Defense +15 +27 +41 +56 +68 +82 +94 +108 +123 +135 +149 +163 +177 +190 +?
Hit Rate +25 +50 +75 +100 +125 +150 +175 +200 +225 +250 +275 +300 +325 +350 +375
Critical +0.25% +0.5% +0.75% +1% +1.25% +1.5% +1.75% +2% +2.25% +2.5% +2.75% +3% +3.25% +3.5% +3.75%
Evade +0.25% +0.5% +0.75% +1% +1.25% +1.5% +1.75% +2% +2.25% +2.5% +2.75% +3% +3.25% +3.5% +3.75%


Maximum number for All Family ChipSet R

Stats R1 R2 R3 R4 R5 R6 R7 R8 R9 R10 R11 R12 R13 R14 R15
Max HP +108 +215 +323 +430 +537 +645 +752 +860 +968 +1075 +1183 +1290 +1398 +1505 +?
Max DS +96 +192 +288 +384 +480 +576 +672 +768 +864 +960 +1056 +1152 +1248 +1344 +?
Attack +16 +31 +46 +61 +77 +92 +108 +122 +138 +153 +168 +184 +200 +216 +?
Defense +12 +21 +32 +44 +54 +65 +75 +86 +98 +108 +119 +131 +140 +152 +?
Hit Rate +20 +40 +60 +80 +100 +120 +140 +160 +180 +200 +220 +240 +260 +280 +300
Critical +0.2% +0.4% +0.6% +0.8% +1% +1.2% +1.4% +1.6% +1.8% +2% +2.2% +2.4% +2.6% +2.8% +3.0%
Evade +0.2% +0.4% +0.6% +0.8% +1% +1.2% +1.4% +1.6% +1.8% +2% +2.2% +2.4% +2.6% +2.8% +3.0%
Tamer