Elemental Attributes: Difference between revisions

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{{see_also|Digimon Attributes}}
{{see_also|Digimon Attributes}}
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{| class="wikitable" style="border: 1px solid black; border-collapse: separate; border-spacing: 8px 5px; float: right;"
|||[[File:Fire.png|Fire]]||[[File:Ice.png|Ice]]||[[File:Land.png|Land]]||[[File:Light.png|Light]]||[[File:Pitch Black.png|Pitch Black]]||[[File:Steel.png|Steel]]||[[File:Thunder.png|Thunder]]||[[File:Water.png|Water]]||[[File:Wind.png|Wind]]||[[File:Wood.png|Wood]]
|||[[File:Fire.png|Fire]]||[[File:Ice.png|Ice]]||[[File:Land.png|Land]]||[[File:Light.png|Light]]||[[File:Pitch Black.png|Pitch Black]]||[[File:Steel.png|Steel]]||[[File:Thunder.png|Thunder]]||[[File:Water.png|Water]]||[[File:Wind.png|Wind]]||[[File:Wood.png|Wood]]
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Fire, Ice, Land, Light, Pitch Black, Steel, Thunder, Water, Wind, Wood
Fire, Ice, Land, Light, Pitch Black, Steel, Thunder, Water, Wind, Wood
-->
 
|-
|-
|[[File:Fire.png|Fire]]|| 10 || 25 ||style="color: #ccc;"|0||style="color: #ccc;"|0||style="color: #ccc;"|0||style="color: #ccc;"|0||style="color: #ccc;"|0|| -25 ||style="color: #ccc;"|0||style="color: #ccc;"|0
|[[File:Fire.png|Fire]]|| 10 || 25 ||style="color: #ccc;"|0||style="color: #ccc;"|0||style="color: #ccc;"|0||style="color: #ccc;"|0||style="color: #ccc;"|0|| -25 ||style="color: #ccc;"|0||style="color: #ccc;"|0
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| colspan="11" style="color: red;"|** -50 in gDMO, -25 in kDMO.
| colspan="11" style="color: red;"|** -50 in gDMO, -25 in kDMO.
|}
|}
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'''Weakness'''
*30% more damage towards enemy
  '''Example:'''
[[File:Fire.png]] have 0% increased Damage Dealt and Damage Reduction versus [[File:Fire.png]]
[[File:Fire.png]] will deal extra 30% more damage against [[File:Ice.png]]
[[File:Fire.png]] there is no damage penalty for you and there is no damage boost for enemy [[File:Water.png]]


Read the table from left to right:
{|
|[[File:Fire.png]]||is 10 versus||[[File:Fire.png]]
|-
|[[File:Fire.png]]||is 25 versus||[[File:Ice.png]]
|-
|[[File:Fire.png]]||is -25 versus||[[File:Water.png]]
|} etc etc.


***Advantage***
30% more damage towards enemy
***Disadvantage***
?


'''Experience'''
'''Experience'''


Raising the Digimon Attribute will also raise the Elemental attribute. At 100% this will give a 50% bonus on skills and attacks damages inflicted to a disadvantaged opponent.
Raising the Digimon Attribute will also raise the Elemental attribute. At 100% this will give a 50% bonus on skills and attacks damages inflicted to a disadvantaged opponent.


[[Category:Digimon Elemental Attributes| ]]
[[Category:Digimon Elemental Attributes| ]]
[[Category:Terminology]]
[[Category:Terminology]]

Revision as of 16:28, 20 April 2023

There are 11 Elemental Attributes:

Fire Fire Light Light Steel Steel Wind Wind
Ice Ice Neutral Neutral Thunder Thunder Wood Wood
Land Land Pitch Black Pitch Black Water Water


Weakness

  • 30% more damage towards enemy
 Example:
 have 0% increased Damage Dealt and Damage Reduction versus 

 will deal extra 30% more damage against 

 there is no damage penalty for you and there is no damage boost for enemy 


      • Advantage***

30% more damage towards enemy

      • Disadvantage***

?

Experience

Raising the Digimon Attribute will also raise the Elemental attribute. At 100% this will give a 50% bonus on skills and attacks damages inflicted to a disadvantaged opponent.