Elemental Attributes: Difference between revisions
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{{see_also|Digimon Attributes}} | {{see_also|Digimon Attributes}} | ||
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{| class="wikitable" style="border: 1px solid black; border-collapse: separate; border-spacing: 8px 5px; float: right;" | {| class="wikitable" style="border: 1px solid black; border-collapse: separate; border-spacing: 8px 5px; float: right;" | ||
|||[[File:Fire.png|Fire]]||[[File:Ice.png|Ice]]||[[File:Land.png|Land]]||[[File:Light.png|Light]]||[[File:Pitch Black.png|Pitch Black]]||[[File:Steel.png|Steel]]||[[File:Thunder.png|Thunder]]||[[File:Water.png|Water]]||[[File:Wind.png|Wind]]||[[File:Wood.png|Wood]] | |||[[File:Fire.png|Fire]]||[[File:Ice.png|Ice]]||[[File:Land.png|Land]]||[[File:Light.png|Light]]||[[File:Pitch Black.png|Pitch Black]]||[[File:Steel.png|Steel]]||[[File:Thunder.png|Thunder]]||[[File:Water.png|Water]]||[[File:Wind.png|Wind]]||[[File:Wood.png|Wood]] | ||
Fire, Ice, Land, Light, Pitch Black, Steel, Thunder, Water, Wind, Wood | Fire, Ice, Land, Light, Pitch Black, Steel, Thunder, Water, Wind, Wood | ||
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|[[File:Fire.png|Fire]]|| 10 || 25 ||style="color: #ccc;"|0||style="color: #ccc;"|0||style="color: #ccc;"|0||style="color: #ccc;"|0||style="color: #ccc;"|0|| -25 ||style="color: #ccc;"|0||style="color: #ccc;"|0 | |[[File:Fire.png|Fire]]|| 10 || 25 ||style="color: #ccc;"|0||style="color: #ccc;"|0||style="color: #ccc;"|0||style="color: #ccc;"|0||style="color: #ccc;"|0|| -25 ||style="color: #ccc;"|0||style="color: #ccc;"|0 | ||
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| colspan="11" style="color: red;"|** -50 in gDMO, -25 in kDMO. | | colspan="11" style="color: red;"|** -50 in gDMO, -25 in kDMO. | ||
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'''Weakness''' | |||
*30% more damage towards enemy | |||
'''Example:''' | |||
[[File:Fire.png]] have 0% increased Damage Dealt and Damage Reduction versus [[File:Fire.png]] | |||
[[File:Fire.png]] will deal extra 30% more damage against [[File:Ice.png]] | |||
[[File:Fire.png]] there is no damage penalty for you and there is no damage boost for enemy [[File:Water.png]] | |||
***Advantage*** | |||
30% more damage towards enemy | |||
***Disadvantage*** | |||
? | |||
'''Experience''' | '''Experience''' | ||
Raising the Digimon Attribute will also raise the Elemental attribute. At 100% this will give a 50% bonus on skills and attacks damages inflicted to a disadvantaged opponent. | Raising the Digimon Attribute will also raise the Elemental attribute. At 100% this will give a 50% bonus on skills and attacks damages inflicted to a disadvantaged opponent. | ||
[[Category:Digimon Elemental Attributes| ]] | [[Category:Digimon Elemental Attributes| ]] | ||
[[Category:Terminology]] | [[Category:Terminology]] | ||
Revision as of 16:28, 20 April 2023
See also: Digimon Attributes
There are 11 Elemental Attributes:
Weakness
- 30% more damage towards enemy
Example:have 0% increased Damage Dealt and Damage Reduction versus
![]()
will deal extra 30% more damage against
![]()
there is no damage penalty for you and there is no damage boost for enemy
![]()
- Advantage***
30% more damage towards enemy
- Disadvantage***
?
Experience
Raising the Digimon Attribute will also raise the Elemental attribute. At 100% this will give a 50% bonus on skills and attacks damages inflicted to a disadvantaged opponent.