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Sakuyamon Shin: Difference between revisions

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Revision as of 05:54, 25 October 2025 by imported>SJ XIII

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{{note|Approximate statistics with 140% size and level 120}}
{{note|Approximate statistics with 140% size and level 120}}
{{stats
{{stats
|hp=14122
|hp=15662
|ds=3596
|ds=3596
|at=4342
|at=4342

Revision as of 20:26, 9 December 2024


Sakuyamon Shin
(Sakuyamon Shin)
Rank: SSS
Class: Supporter
Unlockitem: Matrix Evolution - Sakuyamon Matrix Evolution - Sakuyamon
Ride Item Bangang Magic Bangang Magic
Form: Mega
Attribute: Data: strong against Vaccine - weak against Virus Data
Element: Pitch Black: is strong against Thunder (× 25) - weak against Light (× -25) - somewhat strong against Pitch Black (× 10) Pitch Black
Attacker Type: Quick Attacker
Type: God Man Digimon Digimon
Families: Nightmare Soldiers
Wind Guardians
Nature Spirits
from: Sakuyamon

Sakuyamon is a Shaman Digimon whose name is derived from the mythological Princess Sakuya of Konohana. It holds the role of a miko, acting as an agent of a god's will. Like Taomon, it freely uses Onmyoudou techniques in battle, and has the ability to employ God Beast-species Digimon. It always carries four pipes on the belt around its waist, within which lurk four kuda-gitsune that possess the attributes of "Fire", "Water", "Wind", and "Thunder", respectively. It is able to use these kuda-gitsune for everything from attacking to gathering information. Just like MagnaAngemon's Priest Mode, it is able to change into a Miko Mode (巫女形態 Miko Keitai) which administers Shinto rituals. It wields the "Kongou Shakujou" (金剛錫杖? lit. "Vajra-Khakkhara"). The characters on the foreheads of the red, blue, green, and yellow kuda-gitsune read "Fire" (火 Hi), "Water" (水 Mizu), "Wind" (風 Kaze), and "Thunder" (雷 Kaminari), respectively.


Digivolves

File:Sakuyamon Shin Icon.png

Default Stats

Note: Approximate statistics with 140% size and level 120

Digimon Stats
Health Points 15662
Digi-Soul 3596
Attack 4342
Attack Speed 2.200
Critical Hit 25.58%
Hit Rate 499
Defense 402
Evade 43.90%

Attacks

File:Skill Status.png
Half Gang Pitch Black Pitch Black attribute 3 seconds cooldown 284 DS consumed 2 skill points per upgrade 3.0 seconds animation
Geumganggye Mandala

Pitch Black Pitch Black attribute

9 seconds cooldown 781 DS consumed 3 skill points per upgrade 4.8 seconds animation
Mandala of Light Pitch Black Pitch Black attribute 30 seconds cooldown 2627 DS consumed 1 skill points per upgrade 6.0 seconds animation



Note: Value Point gives you a rough sketch of best skill to max (Higher the better)

Attack per lvl Lv.1 Lv.10 Lv.15 Lv.20 Lv.25 Value Point
File:Half Gang.png Half Gang 343 41763 44850 46565 48280 49995 28.58
File:Geumganggye Mandala.png Geumganggye Mandala 1124 72354 82470 88090 93710 99330 29.14
File:Mandala of Light.png Mandala of Light 0 0 0 0 0 0 0.00
Attack Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10 Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20 Lv.21 Lv.22 Lv.23 Lv.24 Lv.25
File:Half Gang.png Half Gang 41763 42106 42449 42792 43135 43478 43821 44164 44507 44850 45193 45536 45879 46222 46565 46908 47251 47594 47937 48280 48623 48966 49309 49652 49995
File:Geumganggye Mandala.png Geumganggye Mandala 72354 73478 74602 75726 76850 77974 79098 80222 81346 82470 83594 84718 85842 86966 88090 89214 90338 91462 92586 93710 94834 95958 97082 98206 99330
File:Mandala of Light.png Mandala of Light 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • F1 applies a 50k DoT Effect (+2k Dmg per Skill Lv)
  • F3 applies a Buff with 3k Damage reduction + a 60% Skill Damage increase + a 30% HP insurance for 40 seconds

The Buff from the F3 is a Buff for all Party members and buff is removed when the heal is activated.