Elemental Attributes: Difference between revisions

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Read the table from left to right:
Read the table from left to right:
{|
{|
|[[File:Fire.png]]||is 10 versus||[[File:Fire.png]]
|-
|-
|[[File:Fire.png]]||is 25 versus||[[File:Ice.png]]
|[[File:Fire.png]]||is 50 versus||[[File:Ice.png]]
|-
|[[File:Fire.png]]||is -25 versus||[[File:Water.png]]
|} etc etc.
|} etc etc.



Revision as of 13:05, 29 December 2021

Template:Digimon Attributes

Fire Ice Land Light Pitch Black Steel Thunder Water Wind Wood
Fire 10 25 0 0 0 0 0 -25 0 0
Ice -25 10 0 0 0 0 0 25 0 0
Land 0 0 10 0 0 0 0 0 25 -25
Light 0 0 0 10 25 -50 0 0 0 0
Pitch Black 0 0 0 -25 10 0 25 0 0 0
Steel 0 0 0 25 0 10 -25 0 0 0
Thunder 0 0 0 0 -25 25 10 0 0 0
Water 25 -25 0 0 0 0 0 10 0 0
Wind 0 0 -25 0 0 0 0 0 10 25
Wood 0 0 25 0 0 0 0 0 -25 10
* All elemental attributes are 25 versus Neutral.
** -50 in gDMO, -25 in kDMO.

There are 11 Elemental Attributes:

Fire Fire Light Light Steel Steel Wind Wind
Ice Ice Neutral Neutral Thunder Thunder Wood Wood
Land Land Pitch Black Pitch Black Water Water


Read the table from left to right:

is 50 versus

etc etc.


Experience

Raising the Digimon Attribute will also raise the Elemental attribute. At 100% this will give a 50% bonus on skills and attacks damages inflicted to a disadvantaged opponent.