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From Digital Masters World
Revision as of 20:22, 17 September 2025 by El3mentary (talk | contribs)

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{{notesmall| '''List below is not full updated yet.'''<br>}}
==Battle Gameplay==
==Battle Gameplay==
*New Skill Damage Formula - Skills are now useful!
* Advance Skill-Breaking (ASB) has been removed from any Digimon.
*Advance Skill-Breaking (ASB) Removed
* Digimon are splitted into Skill-based,Auto Attack-based, Tank and Support classes.
*Attack stat from accessories now scales off Attack Speed. (Basically, the lower your AS is, the less AT)
* New Stat for Skill Damage % to make them more useful.
* The limit of "Critical Damage" a Digimon has, have been removed.
* Tank Digimon System; enemies prioritize Tank Digimon once a Tank attacked it (only in Dungen).
 


==Gameplay==
==Gameplay==
* Hatch Rates buffed for certain Digieggs
* Custom tutorial with a perma "Jumping".
* Minor buffs to drop rates of certain Digieggs
* Custom and improved content; Dungeon/Accessories/Clothing/Quests/Maps/Drop/Events/Seals.
* All mobs that drop Mercenary Eggs now have a chance to drop Lv.4 Reinforced Eggs
* Several perma "f2p" Digimon including SSS and SSS+ (they take effort and time).
* Data Egg Scans can drop up to 3 Data per Egg (Match Dragon Data Egg)
* Several unfarmable Digimon have been added to the drop of Digimon across the game.
* Seal Drop Rates and Quantities increased
* Monster that drop Mercenary DigiEggs have a chance to also drop Reinforced DigiEgg Lv.4.
* New custom items including Accessories
* Dungeon Clears are no longer needed to complete Story Questlines (Tokyo Area/Shinjuku/Spiral Mountain)
* Boosted Quest EXP Rates
* Faster loading-time.
* New end of Questline Rewards
* Removed loading screens when moving within a Map.
* Movespeed its increase, for Ride too
* Re-enter function for many/all Dungeon.
* All Mobs (except certain Raids) in Verdandi can drop X-Tickets
* Boosted Monsterspots.
* Daily Quests in Verdandi that that gives X-Tickets
* Boosted Bit drop.
* Daily Quests that gives you Boko Book Pages
* Boosted Seal drop and quantity.
* Auto-loot in summon square for Membership and free every Saturday and Sunday for everyone
* Boosted Questitem drop + all Questitem are picked-up automatically.
* Hard Mode Reward Boxes of EDG/ZDG/BDG/QDG have been adjusted. The Crystals arent dropping from the Box anymore, the last Boss of the Dungeon have a chance to drop their respective Crystal.  
* Boosted base Movementspeed (+ riding)
* Fanglongmon Dungeon has been reworked to match difficulty of the game.  
* Boosted Attribute Exp for monsters in DMW Village (+ vendor with Eggs for Data Digimon).
* Accessories for Fanglongmon Dungeon have been reworked
* Chance for Random BM Box to drop from any monster of the Server Continent Area.
* Royal Base Normal Mode have been adjusted
* Chance for Tamer Exchanges to drop from any monster of certain Areas.
* Farmable Dungeon Tickets (Tokyo/Shinjuku/Spiral Mountain)
* Clothing which was previously not recharge can now be recharged (some are only rechargeable with tera)
* Guild Skill System
* Guild Dungeons




==Digimon and Classifications==
==Digimon and Classifications==
* Digimons Rebalanced (Adjusted Ranks + Stats)
* Digimon of the rank SS+/SSS/SSS+ have been rebalanced to be more equal within the rank.
* All Burst Modes (besides a few exceptions) are S+, no matter what.
* Starter Digimon (Agumon/Lalamon/Gaomon/Falcomon) are on hatch lv5 at the start and can use the Transcendence System once they reached 125%.
* All new classification: Hybrid (for digimon that can't use Burst Mode or lower related buffs / equipment, but are generally stronger without it.)
* Custom Digimon ([[Sukamon]], [[Lucemon X]] and [[Gaioumon Itto Mode]])
* All new set of evolutions: Black Gear Evolution
* Unique Black-Gear Evolutions.
* The Digimon Meta*game is not the same as it was in DMO.
* Recolours of already existing Digimon.
* Recolours of already existing Digimon
* Exclusive Digimon Skins
* Custom Digimon
* Quick Evolutions for serval Digimon.
* You can increase the Size of your Starter Digimon.
* Individual Atrribute-based Jogress Animations.
* You can use the Transcendence System on your Starter Digimon (Event Limited + only Falcomon atm)




==World==
==Cash Shop==
* Custom Events, Raids, Dungeons + Quests
* Some Digimon that originally had very bad obtainment methods, such as being in Cash Promotion Event, are now obtainable in Perma Content and/or Lootboxes during certain Events.
* Increased spawns for certain mobs in certain maps
* Added Pity System for any SSS/SSS+ Digimon which is obtainable through a Lootbox
* Drop Rate of Yin & Yang pieces in Verdandi has been massively improved.
* New Starting Map + Tutorial Quests
* Chance for Random BM Box to drop from mobs on Server Continent Maps
* Chance for Tamer Exchanges to drop from mobs on Verdandi/Odaiba
* 12*Player Guild Dungeons (IMD2.0) are now a thing.
* 8*Player Guild Dungeons (Green Zone Nightsky) are now a thing.
* Custom Endgame Dungeons


==Cash Shop==
* Some digimon that originally had very bad obtainment methods, such as being in a 1% lootbox or cash stacking event, now have fixed rates and a pity system to get them eventually.
* Some are just on the cash shop to buy, like Ophanimon Falldown Mode, Sleipmon X, Beelzemon X, Plesiomon/Aegismon.


==Quality of Life==
==Quality of Life==
* New Maze navigation NPCs.
* Accessory Enchantment modifications; number of an stat can't go down (only up).
* Boosted Maze Quest Item rates.
* Fruiting modifications; size of an Digimon can't go down (only up), setting to use 100 Fruits at once (Custom DMW setting).
* No loading screens when moving within maps
* DigiClone modifications; removed animation.
* Quest Items auto*pickup.
* Hatching modifications; accelerated animation.
* Use up to 10 Monster Cards at once. Be wary of it and split stack if you just want to summon only 1.
* Deck System modifications; seperate categories for each of our classes/roles.
* Decks and titles can be favorized.
* Indicator for your own Digimon; makes it easier to point out the position for Dungeon Mechanics.
* Monster Card setting; allows you to use 10 at a time (Custom DMW setting).
* Portable Warehouse function have been added to the Master Membership perks.
* Tick-Rate of the server have been increased (Normal Maps + Dungeon).
* More camera distance options.
* Filter for the Magnetic ID Card have been added.
* Clean UI Toggle Button; removes parts of the UI.
* Movement Toggle Button; quick acccess to switch control from Tamer to Digimon.


==Client==
* New Models for certain digimons
* Custom Music for certain maps
* FPS boost increase
* Faster Loading


==Tutorial==
==Others==
* DMW Village is a revamped version of the Old Yokohama Map and will be used as the new starting point for new Tamers. The Map is currently accessible through the Cellphone NPC at entrance to DATS Center.
* Scale-able (but fixed) Inventory (Custom DMW setting).
* New Starter Map (City of Beginnings) have been added to help new players who are just starting the game. The Map is accessible through the Portal behind Birdramon in DMW Village.
* Changeable UI color [Dark Mode] (Custom DMW setting).


==Master Membership==
* Master Membership is also available and will work the same way as it does in GDMO.


==Auto-loot Add-ons==
==Custom Systems==
*[[File:MagnetFox.png]] [[File:MagnetFire.png]] Magnetic ID [Cash Shop Item]
* Reborn System; allows the Digimon to expand its potential and size.
**Auto Loot Filter which you can turn on/off
* Set Effect System; wearing a certain set of clothing applies a set effect.
**Auto Loot is working in a Party (Bits getting splitted between all Party Members)
* Ticket System; allows you to store and auto-claim Dungeon Tickets.
**Monster Cards/Spirit Cards/X*Tickets/X*Antibody (Gauge)/Attri/Chipsets/Accelerators/Memory Chips/Components are excluded from the Auto Loot System.
* Milestone System; for certain content there are milestones which can be reached to obtain exclusive Items.
*[[File:Bit Magnet.png]] Bit Magnet
* Tamer System; allows you to switch Tamers without changing the Tamer Skill/Passive Buff.
Add*on item to auto*loot bits.  
* Tamer Skin System; allows you to change the appearance of an Tamer without having the costume for it, Skin Items can be exchanged with an Cash Shop item.
*[[File:Seal Aggregator.png]] Seal Aggregator
* Digimon Skin System; allows you to apply exclusive Digimon Skins which can be purchased from the Cash Shop and obtained in certain Event.
Add*on item to auto*loot Seals.
* Memory Skill System; allows you to store deleted Memory Skill within a Digimon (evolution).
* Nameplate System; allows you to add a entirely custom Nameplate to the game, a Submitter to get such added have to be purchased from the Cash Shop.
* Protection System; allows you put a protection on an Item to make it impossible to throw it away.
* Lottery System; allows you to gamble (try your luck xD).
* Raid Timer System; allows you to see the spawn time of any Raid (including a button to Jump to the Map).

Latest revision as of 20:22, 17 September 2025

Note: List below is not full updated yet.


Battle Gameplay

  • Advance Skill-Breaking (ASB) has been removed from any Digimon.
  • Digimon are splitted into Skill-based,Auto Attack-based, Tank and Support classes.
  • New Stat for Skill Damage % to make them more useful.
  • The limit of "Critical Damage" a Digimon has, have been removed.
  • Tank Digimon System; enemies prioritize Tank Digimon once a Tank attacked it (only in Dungen).


Gameplay

  • Custom tutorial with a perma "Jumping".
  • Custom and improved content; Dungeon/Accessories/Clothing/Quests/Maps/Drop/Events/Seals.
  • Several perma "f2p" Digimon including SSS and SSS+ (they take effort and time).
  • Several unfarmable Digimon have been added to the drop of Digimon across the game.
  • Monster that drop Mercenary DigiEggs have a chance to also drop Reinforced DigiEgg Lv.4.
  • Dungeon Clears are no longer needed to complete Story Questlines (Tokyo Area/Shinjuku/Spiral Mountain)
  • Faster loading-time.
  • Removed loading screens when moving within a Map.
  • Re-enter function for many/all Dungeon.
  • Boosted Monsterspots.
  • Boosted Bit drop.
  • Boosted Seal drop and quantity.
  • Boosted Questitem drop + all Questitem are picked-up automatically.
  • Boosted base Movementspeed (+ riding)
  • Boosted Attribute Exp for monsters in DMW Village (+ vendor with Eggs for Data Digimon).
  • Chance for Random BM Box to drop from any monster of the Server Continent Area.
  • Chance for Tamer Exchanges to drop from any monster of certain Areas.
  • Farmable Dungeon Tickets (Tokyo/Shinjuku/Spiral Mountain)
  • Clothing which was previously not recharge can now be recharged (some are only rechargeable with tera)
  • Guild Skill System
  • Guild Dungeons


Digimon and Classifications

  • Digimon of the rank SS+/SSS/SSS+ have been rebalanced to be more equal within the rank.
  • Starter Digimon (Agumon/Lalamon/Gaomon/Falcomon) are on hatch lv5 at the start and can use the Transcendence System once they reached 125%.
  • Custom Digimon (Sukamon, Lucemon X and Gaioumon Itto Mode)
  • Unique Black-Gear Evolutions.
  • Recolours of already existing Digimon.
  • Exclusive Digimon Skins
  • Quick Evolutions for serval Digimon.
  • Individual Atrribute-based Jogress Animations.


Cash Shop

  • Some Digimon that originally had very bad obtainment methods, such as being in Cash Promotion Event, are now obtainable in Perma Content and/or Lootboxes during certain Events.
  • Added Pity System for any SSS/SSS+ Digimon which is obtainable through a Lootbox


Quality of Life

  • Accessory Enchantment modifications; number of an stat can't go down (only up).
  • Fruiting modifications; size of an Digimon can't go down (only up), setting to use 100 Fruits at once (Custom DMW setting).
  • DigiClone modifications; removed animation.
  • Hatching modifications; accelerated animation.
  • Deck System modifications; seperate categories for each of our classes/roles.
  • Decks and titles can be favorized.
  • Indicator for your own Digimon; makes it easier to point out the position for Dungeon Mechanics.
  • Monster Card setting; allows you to use 10 at a time (Custom DMW setting).
  • Portable Warehouse function have been added to the Master Membership perks.
  • Tick-Rate of the server have been increased (Normal Maps + Dungeon).
  • More camera distance options.
  • Filter for the Magnetic ID Card have been added.
  • Clean UI Toggle Button; removes parts of the UI.
  • Movement Toggle Button; quick acccess to switch control from Tamer to Digimon.


Others

  • Scale-able (but fixed) Inventory (Custom DMW setting).
  • Changeable UI color [Dark Mode] (Custom DMW setting).


Custom Systems

  • Reborn System; allows the Digimon to expand its potential and size.
  • Set Effect System; wearing a certain set of clothing applies a set effect.
  • Ticket System; allows you to store and auto-claim Dungeon Tickets.
  • Milestone System; for certain content there are milestones which can be reached to obtain exclusive Items.
  • Tamer System; allows you to switch Tamers without changing the Tamer Skill/Passive Buff.
  • Tamer Skin System; allows you to change the appearance of an Tamer without having the costume for it, Skin Items can be exchanged with an Cash Shop item.
  • Digimon Skin System; allows you to apply exclusive Digimon Skins which can be purchased from the Cash Shop and obtained in certain Event.
  • Memory Skill System; allows you to store deleted Memory Skill within a Digimon (evolution).
  • Nameplate System; allows you to add a entirely custom Nameplate to the game, a Submitter to get such added have to be purchased from the Cash Shop.
  • Protection System; allows you put a protection on an Item to make it impossible to throw it away.
  • Lottery System; allows you to gamble (try your luck xD).
  • Raid Timer System; allows you to see the spawn time of any Raid (including a button to Jump to the Map).