DMW Skill Damage Formula: Difference between revisions

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==Formula==
==Formula==
{{note3|This formula no longer exist}}


Total Damage = Skill base damage + Digimon AT + (( Digimon AT * Skill animation time * Attribute damage * Critical damage * Hit ratio * Critical ratio) / Digimon AS )
'''Total Damage''' = '''Skill base damage''' * '''Skill buff''' + '''Digimon AT''' + (( '''Digimon AT''' * '''Skill animation time''' * '''Attribute damage''' * '''Critical damage''' * '''Skill Multiplier''' * '''Hit ratio''' * '''Critical ratio''') / '''Digimon AS''' )


Example :-
Example :-
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Skill animation time - '''3.1''' seconds
Skill animation time - '''3.1''' seconds
Skill buff = '''100%''' - '''2x''
All skill buffs are additive , so if you have a digi vice which provides 45% skill damage. It would make your total skill buff 145% which is '''2.45x''' multiplier


Critical damage from accessory - 560%  
Critical damage from accessory - 560%  


Attribute - 170% - vaccine
Attribute - 170% - vaccine
Skill Multiplier - 1.1x - This is a static value




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Thus final damage would be  
Thus final damage would be  


'''40000 + 20000 + ((20000 * 3.1 * 1.85 * 7.6 * 0.88 * 0.84)/1.11 )'''
'''40000''' * '''2.45x''' + '''20000''' + (('''20000''' * '''3.1''' * '''1.85''' * '''1.1''' * '''7.6''' * '''0.88''' * '''0.84''') / '''1.11''')
= '''40,000 + 20,000 + 580,518'''
 
= '''640,518'''
= '''98,000''' + '''20,000''' + '''638,569'''
 
756,569


But everywhere that Digimon AT is used will have a variance of 0-20%
But everywhere that Digimon AT is used will have a variance of 0-30%
so it would look like
so it would look like
   
   
  580,466 ~ 660,569
  657,889 ~ 868,904

Latest revision as of 13:50, 15 August 2023

Formula

Note: This formula no longer exist

Total Damage = Skill base damage * Skill buff + Digimon AT + (( Digimon AT * Skill animation time * Attribute damage * Critical damage * Skill Multiplier * Hit ratio * Critical ratio) / Digimon AS )

Example :-

Ulforceveedramon

AT - 20000

AS - 1.11

F1 :-

Skill damage base - 40000

Skill animation time - 3.1 seconds

Skill buff = 100%' - 2x

All skill buffs are additive , so if you have a digi vice which provides 45% skill damage. It would make your total skill buff 145% which is 2.45x multiplier

Critical damage from accessory - 560%

Attribute - 170% - vaccine

Skill Multiplier - 1.1x - This is a static value


A 560% crit damage would give 5.6x multiplier , by default a digimon has 200% crit damage so overall 7.6x multiplier.

A 170% attribute would give 85% more damage which would be 1.85x multiplier.

Critical ratio - Out of 100 hits if 84 hits were critical - that's a 0.84 as critical ratio.

Hit ratio - Out of 100 hits if 88 hits were successfully hit without being avoided - that's a 0.88 as hit ratio.

Thus final damage would be

40000 * 2.45x + 20000 + ((20000 * 3.1 * 1.85 * 1.1 * 7.6 * 0.88 * 0.84) / 1.11)

= 98,000 + 20,000 + 638,569

756,569 

But everywhere that Digimon AT is used will have a variance of 0-30% so it would look like

657,889 ~ 868,904