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List of Changes: Difference between revisions

From Digital Masters World
Revision as of 20:22, 17 September 2025 by El3mentary (talk | contribs)

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{{note|'''List is not up to date'''}}
{{notesmall| '''List below is not full updated yet.'''<br>}}
 


==Battle Gameplay==
==Battle Gameplay==
* Advance Skill-Breaking (ASB) Removed
* Advance Skill-Breaking (ASB) has been removed from any Digimon.
* Digimon are splitted into Skill-based,Auto Attack-based & Tank types.
* Digimon are splitted into Skill-based,Auto Attack-based, Tank and Support classes.
* New Stat for Skill Damage % to make them more useful.
* New Stat for Skill Damage % to make them more useful.
* Tank Digimon System, enemies will now aggro them if someone use a Tank based Digimon.
* The limit of "Critical Damage" a Digimon has, have been removed.
* Tank Digimon System; enemies prioritize Tank Digimon once a Tank attacked it (only in Dungen).
 


==Gameplay==
==Gameplay==
* Minor buffs to drop rates of certain Digieggs.
* Custom tutorial with a perma "Jumping".
* All mobs that drop Mercenary Eggs now have a chance to drop Lv.4 Reinforced Eggs.
* Custom and improved content; Dungeon/Accessories/Clothing/Quests/Maps/Drop/Events/Seals.
* Data Egg Scans can drop up to 3 Data per Egg.
* Several perma "f2p" Digimon including SSS and SSS+ (they take effort and time).
* Seal Drop Rates and Quantities increased.
* Several unfarmable Digimon have been added to the drop of Digimon across the game.
* New custom items including Accessories.
* Monster that drop Mercenary DigiEggs have a chance to also drop Reinforced DigiEgg Lv.4.
* New end of Questline Rewards.
* Dungeon Clears are no longer needed to complete Story Questlines (Tokyo Area/Shinjuku/Spiral Mountain)
* Movespeed increase (Master Membership movement speed is not global).
* Faster loading-time.
* Increased Bit-drops.
* Removed loading screens when moving within a Map.
* Guild Skill System.
* Re-enter function for many/all Dungeon.
* All Mobs (except certain Raids) in Verdandi can drop X-Tickets.
* Boosted Monsterspots.
* Daily Quests in Verdandi that gives X-Tickets.
* Boosted Bit drop.
* Daily Quests that gives you Boko Book Pages to craft Books.
* Boosted Seal drop and quantity.
* The Crystals from EDG/ZDG/BDG/QDG Hard Mode arent dropping from the Box anymore, the last Boss of the Dungeon have a chance to drop their respective Crystal. Pity system for Crystals
* Boosted Questitem drop + all Questitem are picked-up automatically.
* Fanglongmon Dungeon has been reworked to match difficulty of the game.
* Boosted base Movementspeed (+ riding)
* Accessories for Fanglongmon Dungeon have been reworked.
* Boosted Attribute Exp for monsters in DMW Village (+ vendor with Eggs for Data Digimon).
* Royal Base Normal Mode have been adjusted.
* Chance for Random BM Box to drop from any monster of the Server Continent Area.
* Chance for Tamer Exchanges to drop from any monster of certain Areas.
* Farmable Dungeon Tickets (Tokyo/Shinjuku/Spiral Mountain)
* Clothing which was previously not recharge can now be recharged (some are only rechargeable with tera)
* Guild Skill System
* Guild Dungeons
 


==Digimon and Classifications==
==Digimon and Classifications==
* You can increase the Size of your Starter Digimon.
* Digimon of the rank SS+/SSS/SSS+ have been rebalanced to be more equal within the rank.
* The Starter Digimon (Agumon/Lalamon/Gaomon/Falcomon) are on hatch lv5 at the start and can use the Transcendence System once they reached 125%.
* Starter Digimon (Agumon/Lalamon/Gaomon/Falcomon) are on hatch lv5 at the start and can use the Transcendence System once they reached 125%.
* Digimons Rebalanced (Adjusted Ranks + Stats).
* Custom Digimon ([[Sukamon]], [[Lucemon X]] and [[Gaioumon Itto Mode]])
* All Burst Modes (besides a few exceptions) are S+, no matter what.
* Unique Black-Gear Evolutions.
* A new set of evolutions: Black Gear Evolution
* The Digimon Meta game is not the same as it was in DMO.
* Recolours of already existing Digimon.
* Recolours of already existing Digimon.
* Custom Digimon ([[Sukamon]]).
* Exclusive Digimon Skins
* Quick Evolutions for serval Digimon.
* Quick Evolutions for serval Digimon.
* Individual Atrribute-based Jogress Animations.
* Individual Atrribute-based Jogress Animations.


==World==
* Custom Events, Raids + Quests.
* Increased spawns for certain mobs in certain maps.
* Drop Rate of Yin & Yang pieces in Verdandi has been massively improved.
* New Starting Map + Tutorial Quests.
* Chance for Random BM Box to drop from mobs on Server Continent Maps
* Chance for Tamer Exchanges to drop from mobs on Verdandi/Odaiba.
* 12*Player Guild Dungeons (IMD2.0) are now a thing.
* 8*Player Guild Dungeons (Green Zone Nightsky) are now a thing.
* Custom Endgame Dungeons.


==Cash Shop==
==Cash Shop==
* Some digimon that originally had very bad obtainment methods, such as being in a 1% lootbox or cash stacking event, now have fixed rates and a pity system to get them eventually.
* Some Digimon that originally had very bad obtainment methods, such as being in Cash Promotion Event, are now obtainable in Perma Content and/or Lootboxes during certain Events.
* Some Digimon are just on the cash shop to buy, like Ophanimon Falldown Mode, Sleipmon X, Beelzemon X, Plesiomon/Aegismon, Examon, Mastemon,...
* Added Pity System for any SSS/SSS+ Digimon which is obtainable through a Lootbox
 


==Quality of Life==
==Quality of Life==
* New Maze navigation NPCs.
* Accessory Enchantment modifications; number of an stat can't go down (only up).
* Boosted Maze Quest Item rates.
* Fruiting modifications; size of an Digimon can't go down (only up), setting to use 100 Fruits at once (Custom DMW setting).
* No loading screens when moving within maps.
* DigiClone modifications; removed animation.
* Use up to 10 Monster Cards at once (Custom DMW setting under "Interface").
* Hatching modifications; accelerated animation.
* Accessory Enchantment modifications.
* Deck System modifications; seperate categories for each of our classes/roles.
* DigiClone modifications.
* Decks and titles can be favorized.
* Custom skill cooldown display and settings for it.
* Indicator for your own Digimon; makes it easier to point out the position for Dungeon Mechanics.
* Increased server tick-rate.
* Monster Card setting; allows you to use 10 at a time (Custom DMW setting).
* Increase Camera Distance.
* Portable Warehouse function have been added to the Master Membership perks.
* Tick-Rate of the server have been increased (Normal Maps + Dungeon).
* More camera distance options.
* Filter for the Magnetic ID Card have been added.
* Clean UI Toggle Button; removes parts of the UI.
* Movement Toggle Button; quick acccess to switch control from Tamer to Digimon.


==Tutorial==
* DMW Village is a revamped version of the Old Yokohama Map and will be used as the new starting point for new Tamers. The Map is currently accessible through the Cellphone NPC at entrance to DATS Center.
* New Starter Map (City of Beginnings) have been added to help new players who are just starting the game. The Map is accessible through the Portal behind Birdramon in DMW Village.
* Custom/Perma Beginner Gear to help new players.
* Custom Beginner Dungeon to learn the basic Dungeon mechs (Gizumon Dungeon at Maze Entrance).


==Others==
==Others==
* Master Membership is also available and will work the same way as it does in GDMO with the exception that the Item is tradeable.
* Scale-able (but fixed) Inventory (Custom DMW setting).
* Scale-able (but fixed) Inventory (Custom DMW setting under Interface).
* Changeable UI color [Dark Mode] (Custom DMW setting).
* Hide settings to remove lags in Raids (Custom DMW setting under Interface).
 
* Changeable UI color [Dark Mode] (Custom DMW setting under Interface).
 
* Lottery System.
==Custom Systems==
* Reborn System; allows the Digimon to expand its potential and size.
* Set Effect System; wearing a certain set of clothing applies a set effect.
* Ticket System; allows you to store and auto-claim Dungeon Tickets.
* Milestone System; for certain content there are milestones which can be reached to obtain exclusive Items.
* Tamer System; allows you to switch Tamers without changing the Tamer Skill/Passive Buff.
* Tamer Skin System; allows you to change the appearance of an Tamer without having the costume for it, Skin Items can be exchanged with an Cash Shop item.
* Digimon Skin System; allows you to apply exclusive Digimon Skins which can be purchased from the Cash Shop and obtained in certain Event.
* Memory Skill System; allows you to store deleted Memory Skill within a Digimon (evolution).
* Nameplate System; allows you to add a entirely custom Nameplate to the game, a Submitter to get such added have to be purchased from the Cash Shop.
* Protection System; allows you put a protection on an Item to make it impossible to throw it away.
* Lottery System; allows you to gamble (try your luck xD).
* Raid Timer System; allows you to see the spawn time of any Raid (including a button to Jump to the Map).

Latest revision as of 20:22, 17 September 2025

Note: List below is not full updated yet.


Battle Gameplay

  • Advance Skill-Breaking (ASB) has been removed from any Digimon.
  • Digimon are splitted into Skill-based,Auto Attack-based, Tank and Support classes.
  • New Stat for Skill Damage % to make them more useful.
  • The limit of "Critical Damage" a Digimon has, have been removed.
  • Tank Digimon System; enemies prioritize Tank Digimon once a Tank attacked it (only in Dungen).


Gameplay

  • Custom tutorial with a perma "Jumping".
  • Custom and improved content; Dungeon/Accessories/Clothing/Quests/Maps/Drop/Events/Seals.
  • Several perma "f2p" Digimon including SSS and SSS+ (they take effort and time).
  • Several unfarmable Digimon have been added to the drop of Digimon across the game.
  • Monster that drop Mercenary DigiEggs have a chance to also drop Reinforced DigiEgg Lv.4.
  • Dungeon Clears are no longer needed to complete Story Questlines (Tokyo Area/Shinjuku/Spiral Mountain)
  • Faster loading-time.
  • Removed loading screens when moving within a Map.
  • Re-enter function for many/all Dungeon.
  • Boosted Monsterspots.
  • Boosted Bit drop.
  • Boosted Seal drop and quantity.
  • Boosted Questitem drop + all Questitem are picked-up automatically.
  • Boosted base Movementspeed (+ riding)
  • Boosted Attribute Exp for monsters in DMW Village (+ vendor with Eggs for Data Digimon).
  • Chance for Random BM Box to drop from any monster of the Server Continent Area.
  • Chance for Tamer Exchanges to drop from any monster of certain Areas.
  • Farmable Dungeon Tickets (Tokyo/Shinjuku/Spiral Mountain)
  • Clothing which was previously not recharge can now be recharged (some are only rechargeable with tera)
  • Guild Skill System
  • Guild Dungeons


Digimon and Classifications

  • Digimon of the rank SS+/SSS/SSS+ have been rebalanced to be more equal within the rank.
  • Starter Digimon (Agumon/Lalamon/Gaomon/Falcomon) are on hatch lv5 at the start and can use the Transcendence System once they reached 125%.
  • Custom Digimon (Sukamon, Lucemon X and Gaioumon Itto Mode)
  • Unique Black-Gear Evolutions.
  • Recolours of already existing Digimon.
  • Exclusive Digimon Skins
  • Quick Evolutions for serval Digimon.
  • Individual Atrribute-based Jogress Animations.


Cash Shop

  • Some Digimon that originally had very bad obtainment methods, such as being in Cash Promotion Event, are now obtainable in Perma Content and/or Lootboxes during certain Events.
  • Added Pity System for any SSS/SSS+ Digimon which is obtainable through a Lootbox


Quality of Life

  • Accessory Enchantment modifications; number of an stat can't go down (only up).
  • Fruiting modifications; size of an Digimon can't go down (only up), setting to use 100 Fruits at once (Custom DMW setting).
  • DigiClone modifications; removed animation.
  • Hatching modifications; accelerated animation.
  • Deck System modifications; seperate categories for each of our classes/roles.
  • Decks and titles can be favorized.
  • Indicator for your own Digimon; makes it easier to point out the position for Dungeon Mechanics.
  • Monster Card setting; allows you to use 10 at a time (Custom DMW setting).
  • Portable Warehouse function have been added to the Master Membership perks.
  • Tick-Rate of the server have been increased (Normal Maps + Dungeon).
  • More camera distance options.
  • Filter for the Magnetic ID Card have been added.
  • Clean UI Toggle Button; removes parts of the UI.
  • Movement Toggle Button; quick acccess to switch control from Tamer to Digimon.


Others

  • Scale-able (but fixed) Inventory (Custom DMW setting).
  • Changeable UI color [Dark Mode] (Custom DMW setting).


Custom Systems

  • Reborn System; allows the Digimon to expand its potential and size.
  • Set Effect System; wearing a certain set of clothing applies a set effect.
  • Ticket System; allows you to store and auto-claim Dungeon Tickets.
  • Milestone System; for certain content there are milestones which can be reached to obtain exclusive Items.
  • Tamer System; allows you to switch Tamers without changing the Tamer Skill/Passive Buff.
  • Tamer Skin System; allows you to change the appearance of an Tamer without having the costume for it, Skin Items can be exchanged with an Cash Shop item.
  • Digimon Skin System; allows you to apply exclusive Digimon Skins which can be purchased from the Cash Shop and obtained in certain Event.
  • Memory Skill System; allows you to store deleted Memory Skill within a Digimon (evolution).
  • Nameplate System; allows you to add a entirely custom Nameplate to the game, a Submitter to get such added have to be purchased from the Cash Shop.
  • Protection System; allows you put a protection on an Item to make it impossible to throw it away.
  • Lottery System; allows you to gamble (try your luck xD).
  • Raid Timer System; allows you to see the spawn time of any Raid (including a button to Jump to the Map).