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List of Changes: Difference between revisions

From Digital Masters World
Revision as of 20:22, 17 September 2025 by El3mentary (talk | contribs)

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{{notesmall| '''List below is not full updated yet.'''<br>}}
==Battle Gameplay==
==Battle Gameplay==
*New Skill Damage Formula - Skills are now useful!
* Advance Skill-Breaking (ASB) has been removed from any Digimon.
*Advance Skill-Breaking (ASB) Removed
* Digimon are splitted into Skill-based,Auto Attack-based, Tank and Support classes.
*Attack stat from accessories now scales off Attack Speed. (Basically, the lower your AS is, the less damage you will do. (stopping at 1 AS and 2.5 AS))
* New Stat for Skill Damage % to make them more useful.
* The limit of "Critical Damage" a Digimon has, have been removed.
* Tank Digimon System; enemies prioritize Tank Digimon once a Tank attacked it (only in Dungen).
 


==Gameplay==
==Gameplay==
*Hatch Rates buffed for certain Digieggs
* Custom tutorial with a perma "Jumping".
*Minor buffs to drop rates of certain Digieggs
* Custom and improved content; Dungeon/Accessories/Clothing/Quests/Maps/Drop/Events/Seals.
*All mobs that drop mercenary eggs now have a chance to drop Lv.4 Reinforced Eggs
* Several perma "f2p" Digimon including SSS and SSS+ (they take effort and time).
*Data egg scans can drop up to 3 Data per egg (Match Dragon Data Egg)
* Several unfarmable Digimon have been added to the drop of Digimon across the game.
*Seal Drop Rates and Quantities increased
* Monster that drop Mercenary DigiEggs have a chance to also drop Reinforced DigiEgg Lv.4.
*New EXP (Levelling) Instances
* Dungeon Clears are no longer needed to complete Story Questlines (Tokyo Area/Shinjuku/Spiral Mountain)
*New custom items including Accessories
* Faster loading-time.
*Boosted Quest EXP Rates
* Removed loading screens when moving within a Map.
*New end of quest line rewards
* Re-enter function for many/all Dungeon.
*Movespeed its increase, for Ride too
* Boosted Monsterspots.
*Mobs in Verdandi can drop Xtickets
* Boosted Bit drop.
*Daily quests in Verdandi that that gives Xtickets
* Boosted Seal drop and quantity.
*Auto-loot in summon square for Membership and free every Saturday and Sunday for everyone
* Boosted Questitem drop + all Questitem are picked-up automatically.
* Boosted base Movementspeed (+ riding)
* Boosted Attribute Exp for monsters in DMW Village (+ vendor with Eggs for Data Digimon).
* Chance for Random BM Box to drop from any monster of the Server Continent Area.
* Chance for Tamer Exchanges to drop from any monster of certain Areas.
* Farmable Dungeon Tickets (Tokyo/Shinjuku/Spiral Mountain)
* Clothing which was previously not recharge can now be recharged (some are only rechargeable with tera)
* Guild Skill System
* Guild Dungeons
 


==Digimon and Classifications==
==Digimon and Classifications==
*Digimons Rebalanced (Adjusted Ranks + Stats)
* Digimon of the rank SS+/SSS/SSS+ have been rebalanced to be more equal within the rank.
*All Burst Modes (besides a few exceptions) are S+, no matter what.
* Starter Digimon (Agumon/Lalamon/Gaomon/Falcomon) are on hatch lv5 at the start and can use the Transcendence System once they reached 125%.
*All new classification: [[Burst Mode#Hybrid|Hybrid]] (for digimon that can't use Burst Mode or lower related buffs / equipment, but are generally stronger without it.)
* Custom Digimon ([[Sukamon]], [[Lucemon X]] and [[Gaioumon Itto Mode]])
*All new set of evolutions: [[Burst Mode#Black_Gear_Evolution|Black Gear Evolution]]
* Unique Black-Gear Evolutions.
*SSS aren't always made for lootboxes, neither is SS+.
* Recolours of already existing Digimon.
*The Digimon Meta-game is not the same as it was in DMO.
* Exclusive Digimon Skins
* Quick Evolutions for serval Digimon.
* Individual Atrribute-based Jogress Animations.


==World==
*Custom Events, Raids, Dungeons + Quests
*Increased spawns for certain mobs in certain maps
*New Starting Map + Tutorial Quests
*Chance for Random BM Box to drop from mobs on Server Continent Maps
*Chance for Tamer Exchanges to drop from mobs on Verdandi/Odaiba
*12-Player Guild Dungeons are now a thing.
*8-Player Guild Dungeons are now a thing.


==Cash Shop==
==Cash Shop==
*Some digimon that originally had very bad obtainment methods, such as being in a 1% lootbox or cash stacking event, now have fixed rates and a pity system to get them eventually.
* Some Digimon that originally had very bad obtainment methods, such as being in Cash Promotion Event, are now obtainable in Perma Content and/or Lootboxes during certain Events.
*Some are just on the cash shop to buy, like Ophanimon Falldown Mode.
* Added Pity System for any SSS/SSS+ Digimon which is obtainable through a Lootbox
 


==Quality of Life==
==Quality of Life==
*New Maze navigation NPCs
* Accessory Enchantment modifications; number of an stat can't go down (only up).
*No loading screens when moving within maps
* Fruiting modifications; size of an Digimon can't go down (only up), setting to use 100 Fruits at once (Custom DMW setting).
*Quest Items auto-pickup
* DigiClone modifications; removed animation.
*Use up to 10 Monster Cards at once. Be wary of it and split stack if you just want to summon only 1.
* Hatching modifications; accelerated animation.
 
* Deck System modifications; seperate categories for each of our classes/roles.
==Client==
* Decks and titles can be favorized.
*New models for certain digimons
* Indicator for your own Digimon; makes it easier to point out the position for Dungeon Mechanics.
*Custom music for certain maps
* Monster Card setting; allows you to use 10 at a time (Custom DMW setting).
*FPS boost increase
* Portable Warehouse function have been added to the Master Membership perks.
*Faster Loading
* Tick-Rate of the server have been increased (Normal Maps + Dungeon).
 
* More camera distance options.
==Tutorial==
* Filter for the Magnetic ID Card have been added.
 
* Clean UI Toggle Button; removes parts of the UI.
[[DMW Village]] is a revamped version of the Old Yokohama Map and will be used as the new starting point for new Tamers.
* Movement Toggle Button; quick acccess to switch control from Tamer to Digimon.
 
The Map is currently accessible through the Cellphone NPC at entrance to [[DATS Center]].


==Master Membership==


Master Membership is also available and will work the same way as it does in GDMO. There are additional effects added to make gameplay more comfortable.
==Others==
* Scale-able (but fixed) Inventory (Custom DMW setting).
* Changeable UI color [Dark Mode] (Custom DMW setting).


*Auto-loot in summon square


==Auto-loot Add-ons==
==Custom Systems==
*[[File:Bit Magnet.png]] Bit Magnet - Add-on item to auto-loot bits. '''This Add-on does not require purchasing Master Membership'''
* Reborn System; allows the Digimon to expand its potential and size.
*[[File:Seal Aggregator.png]] Seal Aggregator - Add-on item to auto-loot Seals. '''This Add-on does not require purchasing Master Membership'''
* Set Effect System; wearing a certain set of clothing applies a set effect.
* Ticket System; allows you to store and auto-claim Dungeon Tickets.
* Milestone System; for certain content there are milestones which can be reached to obtain exclusive Items.
* Tamer System; allows you to switch Tamers without changing the Tamer Skill/Passive Buff.
* Tamer Skin System; allows you to change the appearance of an Tamer without having the costume for it, Skin Items can be exchanged with an Cash Shop item.
* Digimon Skin System; allows you to apply exclusive Digimon Skins which can be purchased from the Cash Shop and obtained in certain Event.
* Memory Skill System; allows you to store deleted Memory Skill within a Digimon (evolution).
* Nameplate System; allows you to add a entirely custom Nameplate to the game, a Submitter to get such added have to be purchased from the Cash Shop.
* Protection System; allows you put a protection on an Item to make it impossible to throw it away.
* Lottery System; allows you to gamble (try your luck xD).
* Raid Timer System; allows you to see the spawn time of any Raid (including a button to Jump to the Map).

Latest revision as of 20:22, 17 September 2025

Note: List below is not full updated yet.


Battle Gameplay

  • Advance Skill-Breaking (ASB) has been removed from any Digimon.
  • Digimon are splitted into Skill-based,Auto Attack-based, Tank and Support classes.
  • New Stat for Skill Damage % to make them more useful.
  • The limit of "Critical Damage" a Digimon has, have been removed.
  • Tank Digimon System; enemies prioritize Tank Digimon once a Tank attacked it (only in Dungen).


Gameplay

  • Custom tutorial with a perma "Jumping".
  • Custom and improved content; Dungeon/Accessories/Clothing/Quests/Maps/Drop/Events/Seals.
  • Several perma "f2p" Digimon including SSS and SSS+ (they take effort and time).
  • Several unfarmable Digimon have been added to the drop of Digimon across the game.
  • Monster that drop Mercenary DigiEggs have a chance to also drop Reinforced DigiEgg Lv.4.
  • Dungeon Clears are no longer needed to complete Story Questlines (Tokyo Area/Shinjuku/Spiral Mountain)
  • Faster loading-time.
  • Removed loading screens when moving within a Map.
  • Re-enter function for many/all Dungeon.
  • Boosted Monsterspots.
  • Boosted Bit drop.
  • Boosted Seal drop and quantity.
  • Boosted Questitem drop + all Questitem are picked-up automatically.
  • Boosted base Movementspeed (+ riding)
  • Boosted Attribute Exp for monsters in DMW Village (+ vendor with Eggs for Data Digimon).
  • Chance for Random BM Box to drop from any monster of the Server Continent Area.
  • Chance for Tamer Exchanges to drop from any monster of certain Areas.
  • Farmable Dungeon Tickets (Tokyo/Shinjuku/Spiral Mountain)
  • Clothing which was previously not recharge can now be recharged (some are only rechargeable with tera)
  • Guild Skill System
  • Guild Dungeons


Digimon and Classifications

  • Digimon of the rank SS+/SSS/SSS+ have been rebalanced to be more equal within the rank.
  • Starter Digimon (Agumon/Lalamon/Gaomon/Falcomon) are on hatch lv5 at the start and can use the Transcendence System once they reached 125%.
  • Custom Digimon (Sukamon, Lucemon X and Gaioumon Itto Mode)
  • Unique Black-Gear Evolutions.
  • Recolours of already existing Digimon.
  • Exclusive Digimon Skins
  • Quick Evolutions for serval Digimon.
  • Individual Atrribute-based Jogress Animations.


Cash Shop

  • Some Digimon that originally had very bad obtainment methods, such as being in Cash Promotion Event, are now obtainable in Perma Content and/or Lootboxes during certain Events.
  • Added Pity System for any SSS/SSS+ Digimon which is obtainable through a Lootbox


Quality of Life

  • Accessory Enchantment modifications; number of an stat can't go down (only up).
  • Fruiting modifications; size of an Digimon can't go down (only up), setting to use 100 Fruits at once (Custom DMW setting).
  • DigiClone modifications; removed animation.
  • Hatching modifications; accelerated animation.
  • Deck System modifications; seperate categories for each of our classes/roles.
  • Decks and titles can be favorized.
  • Indicator for your own Digimon; makes it easier to point out the position for Dungeon Mechanics.
  • Monster Card setting; allows you to use 10 at a time (Custom DMW setting).
  • Portable Warehouse function have been added to the Master Membership perks.
  • Tick-Rate of the server have been increased (Normal Maps + Dungeon).
  • More camera distance options.
  • Filter for the Magnetic ID Card have been added.
  • Clean UI Toggle Button; removes parts of the UI.
  • Movement Toggle Button; quick acccess to switch control from Tamer to Digimon.


Others

  • Scale-able (but fixed) Inventory (Custom DMW setting).
  • Changeable UI color [Dark Mode] (Custom DMW setting).


Custom Systems

  • Reborn System; allows the Digimon to expand its potential and size.
  • Set Effect System; wearing a certain set of clothing applies a set effect.
  • Ticket System; allows you to store and auto-claim Dungeon Tickets.
  • Milestone System; for certain content there are milestones which can be reached to obtain exclusive Items.
  • Tamer System; allows you to switch Tamers without changing the Tamer Skill/Passive Buff.
  • Tamer Skin System; allows you to change the appearance of an Tamer without having the costume for it, Skin Items can be exchanged with an Cash Shop item.
  • Digimon Skin System; allows you to apply exclusive Digimon Skins which can be purchased from the Cash Shop and obtained in certain Event.
  • Memory Skill System; allows you to store deleted Memory Skill within a Digimon (evolution).
  • Nameplate System; allows you to add a entirely custom Nameplate to the game, a Submitter to get such added have to be purchased from the Cash Shop.
  • Protection System; allows you put a protection on an Item to make it impossible to throw it away.
  • Lottery System; allows you to gamble (try your luck xD).
  • Raid Timer System; allows you to see the spawn time of any Raid (including a button to Jump to the Map).