DMW Skill Damage Formula: Difference between revisions
Created page with "==Formula== Total Damage = Skill base damage + Digimon AT + (( Digimon AT * Skill animation time * Attribute damage * Critical damage * Hit ratio * Critical ratio)) / Digimon AS" |
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==Formula== | ==Formula== | ||
Total Damage = Skill base damage + Digimon AT + (( Digimon AT * Skill animation time * Attribute damage * Critical damage * Hit ratio * Critical ratio)) / Digimon | Total Damage = Skill base damage + Digimon AT + (( Digimon AT * Skill animation time * Attribute damage * Critical damage * Hit ratio * Critical ratio) / Digimon AS ) | ||
Example :- | |||
Ulforceveedramon | |||
AT - 20000 | |||
AS - 1.11 | |||
F1 :- Skill damage base - 40000 | |||
Skill animation time - 3.1 seconds | |||
Critical damage from accessory - 560% | |||
Attribute - 170% - vaccine | |||
A 560% crit damage would give 5.6x multiplier , by default a digimon has 200% crit damage so overall 7.6x multiplier. | |||
A 170% attribute would give 85% more damage which would be 1.85x multiplier. | |||
Critical ratio - Out of 100 hits if 84 hits were critical - that's a 0.84 as critical ratio. | |||
Hit ratio - Out of 100 hits if 88 hits were successfully hit without being avoided - that's a 0.88 as hit ratio. | |||
Thus final damage would be | |||
40000 + 20000 + ((20000 * 3.1 * 1.85 * 7.6 * 0.88 * 0.84)/1.11 ) | |||
= 40,000 + 20,000 + 580,518 | |||
= 640,518 | |||
But everywhere that Digimon AT is used will have a variance of 0-20% | |||
so it would look like | |||
580,466 ~ 660,569 | |||
Revision as of 12:27, 3 May 2022
Formula
Total Damage = Skill base damage + Digimon AT + (( Digimon AT * Skill animation time * Attribute damage * Critical damage * Hit ratio * Critical ratio) / Digimon AS )
Example :-
Ulforceveedramon
AT - 20000 AS - 1.11
F1 :- Skill damage base - 40000
Skill animation time - 3.1 seconds
Critical damage from accessory - 560% Attribute - 170% - vaccine
A 560% crit damage would give 5.6x multiplier , by default a digimon has 200% crit damage so overall 7.6x multiplier.
A 170% attribute would give 85% more damage which would be 1.85x multiplier.
Critical ratio - Out of 100 hits if 84 hits were critical - that's a 0.84 as critical ratio.
Hit ratio - Out of 100 hits if 88 hits were successfully hit without being avoided - that's a 0.88 as hit ratio.
Thus final damage would be 40000 + 20000 + ((20000 * 3.1 * 1.85 * 7.6 * 0.88 * 0.84)/1.11 ) = 40,000 + 20,000 + 580,518 = 640,518
But everywhere that Digimon AT is used will have a variance of 0-20% so it would look like
580,466 ~ 660,569