DMW Skill Damage Formula: Difference between revisions
No edit summary |
No edit summary |
||
| Line 7: | Line 7: | ||
Ulforceveedramon | Ulforceveedramon | ||
AT - 20000 | ''AT'' - ''20000'' | ||
AS - 1.11 | ''AS'' - ''1.11'' | ||
F1 :- | ''F1'' :- | ||
Skill damage base - 40000 | Skill damage base - ''40000'' | ||
Skill animation time - 3.1 seconds | Skill animation time - ''3.1'' seconds | ||
Critical damage from accessory - 560% | Critical damage from accessory - 560% | ||
| Line 18: | Line 18: | ||
A 560% crit damage would give 5.6x multiplier , by default a digimon has 200% crit damage so overall 7.6x multiplier. | A 560% crit damage would give 5.6x multiplier , by default a digimon has 200% crit damage so overall ''7.6x'' multiplier. | ||
A 170% attribute would give 85% more damage which would be 1.85x multiplier. | A 170% attribute would give 85% more damage which would be ''1.85x'' multiplier. | ||
Critical ratio - Out of 100 hits if 84 hits were critical - that's a 0.84 as critical ratio. | Critical ratio - Out of 100 hits if 84 hits were critical - that's a ''0.84'' as critical ratio. | ||
Hit ratio - Out of 100 hits if 88 hits were successfully hit without being avoided - that's a 0.88 as hit ratio. | Hit ratio - Out of 100 hits if 88 hits were successfully hit without being avoided - that's a ''0.88'' as hit ratio. | ||
Thus final damage would be | Thus final damage would be | ||
Revision as of 12:29, 3 May 2022
Formula
Total Damage = Skill base damage + Digimon AT + (( Digimon AT * Skill animation time * Attribute damage * Critical damage * Hit ratio * Critical ratio) / Digimon AS )
Example :-
Ulforceveedramon
AT - 20000 AS - 1.11
F1 :- Skill damage base - 40000 Skill animation time - 3.1 seconds
Critical damage from accessory - 560% Attribute - 170% - vaccine
A 560% crit damage would give 5.6x multiplier , by default a digimon has 200% crit damage so overall 7.6x multiplier.
A 170% attribute would give 85% more damage which would be 1.85x multiplier.
Critical ratio - Out of 100 hits if 84 hits were critical - that's a 0.84 as critical ratio.
Hit ratio - Out of 100 hits if 88 hits were successfully hit without being avoided - that's a 0.88 as hit ratio.
Thus final damage would be 40000 + 20000 + ((20000 * 3.1 * 1.85 * 7.6 * 0.88 * 0.84)/1.11 ) = 40,000 + 20,000 + 580,518 = 640,518
But everywhere that Digimon AT is used will have a variance of 0-20% so it would look like
580,466 ~ 660,569