DMW Skill Damage Formula: Difference between revisions
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Ulforceveedramon | Ulforceveedramon | ||
''AT'' - ''20000'' | '''AT'' - '''20000''' | ||
''AS'' - ''1.11'' | '''AS''' - '''1.11''' | ||
''F1'' :- | '''F1''' :- | ||
Skill damage base - ''40000'' | Skill damage base - '''40000''' | ||
Skill animation time - ''3.1'' seconds | Skill animation time - '''3.1''' seconds | ||
Critical damage from accessory - 560% | Critical damage from accessory - 560% | ||
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A 560% crit damage would give 5.6x multiplier , by default a digimon has 200% crit damage so overall ''7.6x'' multiplier. | A 560% crit damage would give 5.6x multiplier , by default a digimon has 200% crit damage so overall '''7.6x''' multiplier. | ||
A 170% attribute would give 85% more damage which would be ''1.85x'' multiplier. | A 170% attribute would give 85% more damage which would be '''1.85x''' multiplier. | ||
Critical ratio - Out of 100 hits if 84 hits were critical - that's a ''0.84'' as critical ratio. | Critical ratio - Out of 100 hits if 84 hits were critical - that's a '''0.84''' as critical ratio. | ||
Hit ratio - Out of 100 hits if 88 hits were successfully hit without being avoided - that's a ''0.88'' as hit ratio. | Hit ratio - Out of 100 hits if 88 hits were successfully hit without being avoided - that's a '''0.88''' as hit ratio. | ||
Thus final damage would be | Thus final damage would be | ||
40000 + 20000 + ((20000 * 3.1 * 1.85 * 7.6 * 0.88 * 0.84)/1.11 ) | |||
= 40,000 + 20,000 + 580,518 | '''40000 + 20000 + ((20000 * 3.1 * 1.85 * 7.6 * 0.88 * 0.84)/1.11 )''' | ||
= 640,518 | = '''40,000 + 20,000 + 580,518''' | ||
= '''640,518''' | |||
But everywhere that Digimon AT is used will have a variance of 0-20% | But everywhere that Digimon AT is used will have a variance of 0-20% | ||
Revision as of 12:30, 3 May 2022
Formula
Total Damage = Skill base damage + Digimon AT + (( Digimon AT * Skill animation time * Attribute damage * Critical damage * Hit ratio * Critical ratio) / Digimon AS )
Example :-
Ulforceveedramon
'AT - 20000 AS - 1.11
F1 :- Skill damage base - 40000 Skill animation time - 3.1 seconds
Critical damage from accessory - 560% Attribute - 170% - vaccine
A 560% crit damage would give 5.6x multiplier , by default a digimon has 200% crit damage so overall 7.6x multiplier.
A 170% attribute would give 85% more damage which would be 1.85x multiplier.
Critical ratio - Out of 100 hits if 84 hits were critical - that's a 0.84 as critical ratio.
Hit ratio - Out of 100 hits if 88 hits were successfully hit without being avoided - that's a 0.88 as hit ratio.
Thus final damage would be
40000 + 20000 + ((20000 * 3.1 * 1.85 * 7.6 * 0.88 * 0.84)/1.11 ) = 40,000 + 20,000 + 580,518 = 640,518
But everywhere that Digimon AT is used will have a variance of 0-20% so it would look like
580,466 ~ 660,569