DMW Skill Damage Formula: Difference between revisions

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'''40000 + 20000 + ((20000 * 3.1 * 1.85 * 7.6 * 0.88 * 0.84)/1.11 )'''
'''40000 + 20000 + ((20000 * 3.1 * 1.85 * 7.6 * 0.88 * 0.84)/1.11 )'''
= '''40,000 + 20,000 + 580,518'''
= '''40,000 + 20,000 + 580,518'''
= '''640,518'''
 
640,518


But everywhere that Digimon AT is used will have a variance of 0-20%
But everywhere that Digimon AT is used will have a variance of 0-20%

Revision as of 12:32, 3 May 2022

Formula

Total Damage = Skill base damage + Digimon AT + (( Digimon AT * Skill animation time * Attribute damage * Critical damage * Hit ratio * Critical ratio) / Digimon AS )

Example :-

Ulforceveedramon

AT - 20000

AS - 1.11

F1 :-

Skill damage base - 40000

Skill animation time - 3.1 seconds

Critical damage from accessory - 560%

Attribute - 170% - vaccine


A 560% crit damage would give 5.6x multiplier , by default a digimon has 200% crit damage so overall 7.6x multiplier.

A 170% attribute would give 85% more damage which would be 1.85x multiplier.

Critical ratio - Out of 100 hits if 84 hits were critical - that's a 0.84 as critical ratio.

Hit ratio - Out of 100 hits if 88 hits were successfully hit without being avoided - that's a 0.88 as hit ratio.

Thus final damage would be

40000 + 20000 + ((20000 * 3.1 * 1.85 * 7.6 * 0.88 * 0.84)/1.11 )

= 40,000 + 20,000 + 580,518

640,518

But everywhere that Digimon AT is used will have a variance of 0-20% so it would look like

580,466 ~ 660,569