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| ==Formula==
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| '''Total Damage''' = '''Skill base damage''' * '''Skill buff''' + '''Digimon AT''' + (( '''Digimon AT''' * '''Skill animation time''' * '''Attribute damage''' * '''Critical damage''' * '''Skill Multiplier''' * '''Hit ratio''' * '''Critical ratio''') / '''Digimon AS''' )
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| Example :-
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| Ulforceveedramon
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| '''AT''' - '''20000'''
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| '''AS''' - '''1.11'''
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| '''F1''' :-
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| Skill damage base - '''40000'''
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| Skill animation time - '''3.1''' seconds
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| Skill buff = '''100%''' - '''2x''
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| All skill buffs are additive , so if you have a digi vice which provides 45% skill damage. It would make your total skill buff 145% which is '''2.45x''' multiplier
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| Critical damage from accessory - 560%
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| Attribute - 170% - vaccine
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| Skill Multiplier - 1.1x - This is a static value
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| A 560% crit damage would give 5.6x multiplier , by default a digimon has 200% crit damage so overall '''7.6x''' multiplier.
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| A 170% attribute would give 85% more damage which would be '''1.85x''' multiplier.
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| Critical ratio - Out of 100 hits if 84 hits were critical - that's a '''0.84''' as critical ratio.
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| Hit ratio - Out of 100 hits if 88 hits were successfully hit without being avoided - that's a '''0.88''' as hit ratio.
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| Thus final damage would be
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| '''40000''' * '''2.45x''' + '''20000''' + (('''20000''' * '''3.1''' * '''1.85''' * '''1.1''' * '''7.6''' * '''0.88''' * '''0.84''') / '''1.11''')
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| = '''98,000''' + '''20,000''' + '''638,569'''
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| 756,569
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| But everywhere that Digimon AT is used will have a variance of 0-30%
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| so it would look like
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| 657,889 ~ 868,904
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