DMW Skill Damage Formula: Difference between revisions

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Created page with "==Formula== Total Damage = Skill base damage + Digimon AT + (( Digimon AT * Skill animation time * Attribute damage * Critical damage * Hit ratio * Critical ratio)) / Digimon AS"
 
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==Formula==
==Formula==


Total Damage = Skill base damage + Digimon AT + (( Digimon AT * Skill animation time * Attribute damage * Critical damage * Hit ratio * Critical ratio)) / Digimon AS
Total Damage = Skill base damage + Digimon AT + (( Digimon AT * Skill animation time * Attribute damage * Critical damage * Hit ratio * Critical ratio) / Digimon AS )
 
Example :-
 
Ulforceveedramon
 
AT - 20000
AS - 1.11
 
F1 :- Skill damage base - 40000
      Skill animation time - 3.1 seconds
 
Critical damage from accessory - 560%
Attribute - 170% - vaccine
 
 
A 560% crit damage would give 5.6x multiplier , by default a digimon has 200%  crit damage so overall 7.6x multiplier.
A 170% attribute would give 85% more damage which would be 1.85x multiplier.
 
Critical ratio - Out of 100 hits if 84 hits were critical - that's a 0.84 as critical ratio.
 
Hit ratio - Out of 100 hits if 88 hits were successfully hit without being avoided - that's a 0.88 as hit ratio.
 
Thus final damage would be
40000 + 20000 + ((20000 * 3.1 * 1.85 * 7.6 * 0.88 * 0.84)/1.11 )
= 40,000 + 20,000 + 580,518
= 640,518
 
But everywhere that Digimon AT is used will have a variance of 0-20%
so it would look like
580,466 ~ 660,569

Revision as of 12:27, 3 May 2022

Formula

Total Damage = Skill base damage + Digimon AT + (( Digimon AT * Skill animation time * Attribute damage * Critical damage * Hit ratio * Critical ratio) / Digimon AS )

Example :-

Ulforceveedramon

AT - 20000 AS - 1.11

F1 :- Skill damage base - 40000

     Skill animation time - 3.1 seconds

Critical damage from accessory - 560% Attribute - 170% - vaccine


A 560% crit damage would give 5.6x multiplier , by default a digimon has 200% crit damage so overall 7.6x multiplier. A 170% attribute would give 85% more damage which would be 1.85x multiplier.

Critical ratio - Out of 100 hits if 84 hits were critical - that's a 0.84 as critical ratio.

Hit ratio - Out of 100 hits if 88 hits were successfully hit without being avoided - that's a 0.88 as hit ratio.

Thus final damage would be 40000 + 20000 + ((20000 * 3.1 * 1.85 * 7.6 * 0.88 * 0.84)/1.11 ) = 40,000 + 20,000 + 580,518 = 640,518

But everywhere that Digimon AT is used will have a variance of 0-20% so it would look like

580,466 ~ 660,569