DMW Skill Damage Formula: Difference between revisions
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==Formula== | ==Formula== | ||
'''Total Damage''' = '''Skill base damage + Digimon AT + (( Digimon AT * Skill animation time * Attribute damage * Critical damage * Hit ratio * Critical ratio) / Digimon AS | '''Total Damage''' = '''Skill base damage''' + '''Digimon AT''' + (( '''Digimon AT''' * '''Skill animation time''' * '''Attribute damage''' * '''Critical damage''' * '''Hit ratio''' * '''Critical ratio''') / '''Digimon AS''' ) | ||
Example :- | Example :- | ||
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Thus final damage would be | Thus final damage would be | ||
'''40000 + 20000 + ((20000 * 3.1 * 1.85 * 7.6 * 0.88 * 0.84)/1.11 | '''40000''' + '''20000''' + (('''20000''' * '''3.1''' * '''1.85''' * '''7.6''' * '''0.88''' * '''0.84''') / '''1.11''' ) | ||
= '''40,000 + 20,000 + 580,518''' | = '''40,000''' + '''20,000''' + '''580,518''' | ||
640,518 | 640,518 | ||
Revision as of 12:34, 3 May 2022
Formula
Total Damage = Skill base damage + Digimon AT + (( Digimon AT * Skill animation time * Attribute damage * Critical damage * Hit ratio * Critical ratio) / Digimon AS )
Example :-
Ulforceveedramon
AT - 20000
AS - 1.11
F1 :-
Skill damage base - 40000
Skill animation time - 3.1 seconds
Critical damage from accessory - 560%
Attribute - 170% - vaccine
A 560% crit damage would give 5.6x multiplier , by default a digimon has 200% crit damage so overall 7.6x multiplier.
A 170% attribute would give 85% more damage which would be 1.85x multiplier.
Critical ratio - Out of 100 hits if 84 hits were critical - that's a 0.84 as critical ratio.
Hit ratio - Out of 100 hits if 88 hits were successfully hit without being avoided - that's a 0.88 as hit ratio.
Thus final damage would be
40000 + 20000 + ((20000 * 3.1 * 1.85 * 7.6 * 0.88 * 0.84) / 1.11 )
= 40,000 + 20,000 + 580,518
640,518
But everywhere that Digimon AT is used will have a variance of 0-20% so it would look like
580,466 ~ 700,569