DMW Skill Damage Formula: Difference between revisions

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==Formula==


'''Total Damage''' = '''Skill base damage''' * '''Skill buff''' + '''Digimon AT''' + (( '''Digimon AT''' * '''Skill animation time''' * '''Attribute damage''' * '''Critical damage''' * '''Skill Multiplier''' * '''Hit ratio''' * '''Critical ratio''') / '''Digimon AS''' )
Example :-
Ulforceveedramon
'''AT''' - '''20000'''
'''AS''' - '''1.11'''
'''F1''' :-
Skill damage base - '''40000'''
Skill animation time - '''3.1''' seconds
Skill buff = '''100%''' - '''2x''
All skill buffs are additive , so if you have a digi vice which provides 45% skill damage. It would make your total skill buff 145% which is '''2.45x''' multiplier
Critical damage from accessory - 560%
Attribute - 170% - vaccine
Skill Multiplier - 1.1x - This is a static value
A 560% crit damage would give 5.6x multiplier , by default a digimon has 200%  crit damage so overall '''7.6x''' multiplier.
A 170% attribute would give 85% more damage which would be '''1.85x''' multiplier.
Critical ratio - Out of 100 hits if 84 hits were critical - that's a '''0.84''' as critical ratio.
Hit ratio - Out of 100 hits if 88 hits were successfully hit without being avoided - that's a '''0.88''' as hit ratio.
Thus final damage would be
'''40000''' * '''2.45x''' + '''20000''' + (('''20000''' * '''3.1''' * '''1.85''' * '''1.1''' * '''7.6''' * '''0.88''' * '''0.84''') / '''1.11''')
= '''98,000''' + '''20,000''' + '''638,569'''
756,569
But everywhere that Digimon AT is used will have a variance of 0-30%
so it would look like
657,889 ~ 868,904

Revision as of 07:21, 9 August 2023