DMW Skill Damage Formula
Formula
Total Damage = Skill base damage + Digimon AT + (( Digimon AT * Skill animation time * Attribute damage * Critical damage * Hit ratio * Critical ratio) / Digimon AS )
Example :-
Ulforceveedramon
AT - 20000
AS - 1.11
F1 :-
Skill damage base - 40000
Skill animation time - 3.1 seconds
Critical damage from accessory - 560%
Attribute - 170% - vaccine
A 560% crit damage would give 5.6x multiplier , by default a digimon has 200% crit damage so overall 7.6x multiplier.
A 170% attribute would give 85% more damage which would be 1.85x multiplier.
Critical ratio - Out of 100 hits if 84 hits were critical - that's a 0.84 as critical ratio.
Hit ratio - Out of 100 hits if 88 hits were successfully hit without being avoided - that's a 0.88 as hit ratio.
Thus final damage would be
40000 + 20000 + ((20000 * 3.1 * 1.85 * 7.6 * 0.88 * 0.84)/1.11 )
= 40,000 + 20,000 + 580,518
640,518
But everywhere that Digimon AT is used will have a variance of 0-20% so it would look like
580,466 ~ 700,569